Teriock Time Jump
Dec 3, 2013 17:37:40 GMT -8
Post by SwordSoup on Dec 3, 2013 17:37:40 GMT -8
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Synopsis of historical events 15,968 to 15,996
By Master Historian and Chief Minister of Letters of Record
Professor Antygni Metyculi
Preface
Here in lies the records requested by the Masters of Maki. This historical record has been cross referenced and confirmed by multiple witnesses unless otherwise noted. Keep ever in mind that this portion that what follows is a synopsis. As you can denote from its brevity, the following outline is not intended to be a source of scholarly reference. If one wishes to truly examine the depth of my teams endeavors I encourage, or rather implore the, to refer to the tome we took the greater part of the year to so painstakingly prepare for all of you. Again, let me reiterate that this synopsis is for use as an overview, a simple guide in order for true historians and seekers of knowledge to find the appropriate tome that pertains to the subject of which they have an inquiry.
The Heroes of Lost Memory
Our Story begins with the great Maki Southern Expedition of 15,968 led by Master Windkey and expert cartographer, Professor Ichabode Mapseeker. As is well known, there were less then a dozen survivors who returned to Makai from that voyage. Estimates suggest that after only a few weeks at sea the adventurers were captured by the Twei’Chien. All of the crew’s memories were erased by the Twei Chien mage named Sheng Gi by orders of a commander by the name Huo Yun. They were left in a stone age colony of prisoners called the Hata Mar on a small southern continent far to the south (or perhaps it was a large island, the size of the land mass has yet to be determined.) Driven by some inner wonder of their origins and the help of a guilt ridden Sheng Gi, some of the crew managed to eventually reach the sea. Sheng Gi was able to assist the crew from the shadows by leaving them memory bottles to discover. This enabled them to learn useful skills as well as come to understand what had been done to them. In the end Sheng Gi sacrificed himself in order that the crew might escape an onslaught of trolls. (See footnote for recovered memories of the memory bottles.)
With the help of a Mayan whaler and a great deal of luck, the heroes managed to escape to Mayan. From there they eventually moved on to Wenport where they lay undercover from both Twei-Chein and Corsai scouts for sometime. In the cover of a Hurricane these heroes managed to escape overland to our great city of Makai. When they arrived, the Hata Mar (which is what they called themselves) were recognized for who they were and were quickly escorted to the Great Library. Here these adventurers learned of who they were as one might be told a story of another’s life.
Many of these adventurers would later play an even greater roll in the history of the realm. Of the Hata Mar, there are a few persons who are of great consequence that must be mentioned for further reference: Warf the Saurag Sorcerer also known as the Dragon Tongue, The deaf/mute/blind/elf creature known as Almond, the Were SeaDrake Paladin nicknamed Gills (note: Gills had an inhibiting ring placed upon him by the TweiChien so that he would not transform), Hey the Paladin/Assassin also known as Mooneyes (he that ages with the moon), and Tindarius the Flame Mage Alchemist. It was these very heroes of Hata Mar along with a few Tai Koban ( Chi Ogawa, Chi Ching and the Koi Keeper) and a handful of others from Egypt and Sandend that set in motion major events. These noble acts would eventually turn the tide of the Darklandi War.
These heroes, it is believed, destroyed the 6th Crown of Mages (that which should not be) by traveling to an undisclosed location to remove it from existence. Many historians believe that the location of crown destruction must have been with in the no magic zone. Evidence points to the fact that they were traveling east of Makai upon the magic stealthy ship known as Ghost. Perhaps they went to the island of keeping but the true location is unknown. More research must be done to determine where exactly this great deed was accomplished. This act brought the Wizard Palace back into existence. The heroes then traveled to Braknik and, with the aid of the Pearless mage Tepor, were able to return the Posidon’s Eye into the Crypts Wheel engraving (at the cost of everyone but Gills life). This caused the sunken city of Braknik to be enveloped in a cylinder of air and make it inhabitable once more! It was also Gills, follower of Poseidon, who was able to relight the great Lighthouse Tower. With the Lighthouse rekindled something triggered all the elven haunts of the sea to rise as one to do the bidding of Gills, who, realizing the potential at his disposal, quickly led them north through the Grittin Tunnels. Thus began the “Turning of the Tide.” With the Haunts on the side of the Alliance it wasn’t long before the Darklandi armada was destroyed. All costal areas controlled by the Dark City were pushed back to beyond sight of the sea. Although the Haunting only lasted a month (from All Hallows Eve to the following New Moon) the damage was done and the Dark City would never recover.
The Haunting
For every year after, the haunts would return during the month of All Hallows Eve and force Daklandi from the Inner Sea. Never could Lady Beladona again recapture her hold on the Seas. It is believed that the Haunting was the catalyst for the Red March which would take place in the summer of 15,970. Lady Beladonna, must have calculated when the haunts would return and prepared her brood for relocation.
The Red March
Much is unknown about the effects of a shroud that cover a dark city. But Makai necromancers have reason to believe these effects are far greater then we previously assumed. Somehow Lady Beladona was able to mobilize 90% of the Welndi population and convince them all to build wagon carts and travel west with her to the “Promise Land.” With them moved the bulk of her army the majority of her Karakwaith. Above their heads the Shroud moved with them. Mortals that survived the Red March whom were later interviewed (or interrogated) claim it was a beautiful and fun filled excursion across a wondrous landscape. The evidence in the wake of that march is far by the extreme from this description. Estimates range that roughly 25 to 35% of the Welandis population died crossing the Weland Wastes to Eastway. Reports of sunburned, emaciated or mana drained bodies littered the wastelands in a direct pathway West. The “Red” in the name Red March refers to the thousands of bodies that were reddened and burned in the summer sun which littered the path from Welandis to Eastway.
The fate of the Nos Farachnai
Not much is known about the Nos Farachnai. It is believed that their mother was or is a Spega and that their father some great Elder Vampire Mage. We have deduced from current evidence that Nos Farachnai feed on vampire and mortals alike. They also seem to have more autonomy from Lady Beladona then others of her Vampire den. Karakwaith seem to fear the Nos Farachnai and stay clear of them. However, sometimes a single Karakwaith will accompany alongside a Nos Farachnai apparently as a companion or mate (unclear what the relationship entails with current evidence.) During the time of the Darlandi War great heroes were able to nullify 3 of the 7 Nos Farachnai (They managed to trap their souls in their amulets – 2 of which are in Pearless and 1 of which is in Oni) leaving 4 at large. The remaining 4 Nos Farachnai are believed to have participated in the Red March to Eastway. However, this has yet to be confirmed.
The Valkiri return to Welandi
A shell of what it once was, Welandi was now freed from the Shroud and the grips of Lady Belladonna. The Valkiri returned to their once regale holdings only to find a broken and poisoned land. Out of the shadows emerged the remnants of the Valkiri underground forces who, despite the odds, had been able to hold out despite the effects of the Shroud. The Valkiri took stock of what remained of the city. When the reached the great forges they began to fill with dismay. Smithy after smithy was heavily contaminated with black dust. There were also large garbage heaps of dirty dark steel and what appeared to be failed morganti as well as residual elder sorcery fumbles. Every scrap of the dark poison had to be carefully handled and shipped east to the mine pits of Blackdust island to be disposed of. It took the Valkiri a quarter of a century and hundreds of lives lost to black rot in order to finally clear the city of the pollution. This cost the great women warriors most of their war chest. They had won their city back but now had only a fraction of the wealth and power they once had. Valkiri Davka died of complications of Black Rot in combination with her age which, despite her appearance, reached 97 at the time of her death. The new leader of Welandi, Valkiri Vega, was but a young warrior during the Darklandi War. Corsai healed her of the black rot. She along with the young and strong Sisters of Rinaba now lead in a new age. One major change that was brought about durring this time was the end to the Valkiri vow of celibacy. This issue caused a major split between the old and new guard of the Valkiri. It was however, inevitable with the decrease in population due to the Red March and the need to procreate. The issue came to a head when Reinaba returned to Welandi. Rinaba was a Valkiri that had fallen in love with a Pearless noble Cendefrel in 15,968. This was clearly forbidden under the Valkiri code. She escaped on the seas and evaded recapture by the Valkiri until she returned to Welandess. Rinaba had many friends in the sisterhood of the Valkiri and when Vega came to power in 15,976 she was reinstated as a Valkiri. This act gave every Valkiri the right to marry if they choose to do so. All girls in Welandi were still required to attend schooling and spend at least 6 years as Woman at Arms and protect the realm. Men still had a choice to join the military but were required to defer all judgment and decision making to the next higher ranking woman. Welandi today a reemerging power but very economically weakened.
The Fall of a Kingdom, The Cursed City and the rise of the Island Power
After Montreb was freed of Darklandi influence and the alliance troops took control of the ramparts the extent of the damage to the great city began to seep in. Shaloban Archmage Thundremos wrote in detail of what he saw as he entered the throne room of Montreb. To his great despair, Thundremos found before him all the members of the Shaloba council and the entire royal family strewn about the court as rotting corpses. The scene looked as if the lot had been forced to duel each other with morganti daggers and attempts to resurrect them confirmed his fears. By the looks of their bonds it appeared that all were forced to watch there fellows murder each other. That is until it was their turn to meet the same fate. Some looked to have been struck by something larger then a dagger… a Morganti sword? Perhaps they refused to fight, perhaps they tried to flee. What ever the case the City had no leaders and no heirs to the throne. In the city streets things were going badly. A large orb of dirty dark dust was discovered and before they could stop them, a mob of hungry folk tried to break it open in the hopes of finding food or resources. The dust spread over the city on the wind. More ball traps were found and disposed of. However, evidence suggests that there were many more unwittingly broken open by farmers plowing their fields. Montreb was now heirless and their fertile lands compromised by black rot contamination. In this power vacuum rose the Shal. The Shal, with the financial backing of Pearless, took control of Shaloba and ruled over the mainlanders with a strong hand. Much like their Welandi neighbors to the north, Montreb’s wealth was usurped by the endless task of cleaning the city of contamination. It has only been since 15,991 that anyone has been willing to re-colonize Montreb or eat food from these fields.
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Old Market and The Unseelie Wood
Old Market quickly became a Montreb Refugee Camp. Most Shalobans who survived the Darlandi War, escaped the poison of Montreb by relocating throughout the realm. Old Market was still a part of Grittin but by 15,969 the population turned from 10% to 70% Shaloban. Here the refugees found jobs as farmers, fishermen and laborers for a bustling town in need of hands to rebuild and maintain the Gate to the Inner Sea. None however, Shaloban or Gritish alike, were foolhardy enough to ever enter the “Unseelie Wood” to the south. This is the forest that was created by the creature “Grub Mary” during the height of the Darklandi War. It apparently became a shadowy wood said to inhabit evil malevolent fairies. To this day none with half a wit enter it after dark. Those who dare log from these woods do so only on the periphery and in broad daylight.
Pearless – Enforcers of the Inner Sea
With Darlandi gone, the Valkiri relocating back to Welandi and Montreb in shambles, King Gracewind emerged as the reining power of the Inner Sea. With his new magic ship the “Swiftwater” he quickly rid the waters of undead ships and remnants of the Darklandi Armada. With in the matter of a year he had the entire Inner Sea under his control and care (other then the Shal that is, with which a mutually agreed upon accord was struck between the two island nations.) By 15,970 the Pearless Guard was well established and any who wished to sail in the Inner Sea was subject to their inspections and taxation. In 15,974 The great dragons, Darwoden and Slendrevnil, relocated with their 3 young hatchlings away from Pearless and the inner sea “for the good of the realm.” as Slendrevnil is rumored to have said. For those who understand the volatility of dragon young, you understand what a great blessing indeed was bestowed upon the Inner Sea by the Dragons rearing elsewhere. Where they went is unknown but they were last seen flying south east. To this day the Soothsayer and Amulendel preside with in the Tower of Pearl. Turtlebug still makes the finest weapons and Armor in Terriock and with the cities quintupled wealth it has only made her wares finer.
The City of Mages - - Sandend under Wizard Rule
In 15,985, three years after Vortblumps demise and Thundremos’ rise to Grand Magus a great catastrophe unfolded with in the city of Sandend. On the waning gibbous moon of the month of reaping, Voltani the III passed away in his sleep. It is believed he died of a heart attack brought on by his old age. He was 69 which is not too young for a Centaur as we know. Still this created a power struggle that is well documented by others who focus on current histories of the Wizard Palace. Gentric of the human factions clashed with Hurlbrand of the Dwarves over leadership of the council. This led to assassination attempts from both sides of the human/dwarf divide that led to a protracted civil war. Soon the whole city had divided into North and South. Full scale war over all Grittin seemed inevitable and the council of 5 mages under Thundremos’ decided to intercede. At first they attempted to reach a settlement and work out a form of power sharing between the north and south of Sandend. After days of endless threats, accusations and demands it became apparent that neither side was willing to be ruled in anyway by the other. Finally, in a fit of utter frustration Thundremos stood in the middle of pointless negation and declared. “Fools, all of you! If you refuse to act like adults and take care of your own people then I will strip from you the right to care for them! We the wizards shall run this city and care for the citizens of Sandend!” Gentric and Hurlbrand quickly rose and reached for their blades but before they even unsheathed their swords Thundremos cast a quick fire set of spells at both leaders and their entourages! While frozen the wizard guard quickly secured the sceene. In a mater of minutes both Gentric and Hurlbrand were captured and imprisoned with in the Wizard Palace and Thundremos declared Sandend under the control of the Mages. First there was shock, then protest, but before long most people were simply relieved that the fighting was over. Many trusted Tundremos, the war hero and accomplished mage. In the last remaining years to date he did much to earn their respect by setting up a strong peace keeping force and fair justice system based on that which was developed in Calarinde during the same period. Still the Voltani Civil War cost the realm of Grittin dearly. A great deal of wealth was lost, stolen, spent or squandered during the infighting. This and the constant plundering by Corsai raiders left Sandend weakend.
The birth of Calarinde –and the Return of the Mage Fleet!
With Braknik a new and unique sea port again, the heroes who had brought it back from it’s watery grave endeavored to take matters into their own hands to rebuild it. They secure the perimeter and fortified the area from Twei Chein and Corsai attacks. They created a new council to govern the city and renamed it Calarinde (Wheel of Light in Quenya). Sir Garin of the Justice Tower took it upon himself to provide the peace keeping force and act as arbitrators and judges to resolve disputes. Sir Garin’s Wing of Judges were accomplished Samurai from throughout Terriock that he had carefully recruited. These peace keepers wore large black robes and rode upon drakes who roosted with in the Justice Tower. Like most high ranking Peace Keepers of Terriock the Justice Wing carried Pearless Soul Rings. As many Makai already know, these extremely rare items can, upon someone’s death, bind their spirit with in the item. This obviously prevents a person from being resurrected.
It took a great deal of time for people to resettle at Calarinde due mostly to the fear that the magical force field surrounding Calarinde could fail. Keep in mind that this is an underwater city and one can understand the concern. After a decade without any incidents peoples fears began to abide. Soon people began to enter the city in hopes of finding decent work or a chance at a new life. Ancestors of Braknik however, tried to reclaim old property that was lost in “The Fall.” There was much bickering and years of prolonged legal battles. Eventually these suits were settled by the Peace Keepers of the Justice Wing though it cost Calarinde a great deal of wealth. Due to this and other minor set backs, Calarinde has run into hard economic times. If not for the month of The Haunting time many believe Corsai would have eventually taken the city. But with the threat of the haunts Corsai gave Calarinde a wide birth.
In the Spring of 15,994 much hope for the sub aquatic city returned as out of the Jungleabrai Isles emerged the Mage Fleet of Ezra Skyhawk. She had “come home” to her old city, now born anew, and offered her services including the aid of her floating wizard school as well as her trained undead hunters. With this new band of accomplished wizards and highly trained scouts at their side, Calarinde had become more then simply a nuisance to Corsai. Now they were a competitor with not only the eastern nation but with Egypt to the south and Sandend to the north.
Tai Koban falls into Lawlessness
After the assassination of the Empress Gigi of the mountain clan in 15,995, the empire of Tai Koban fell into lawlessness. None are sure who the assassin was. Some believe it was a rebel faction that wanted to take control of the empire. Others believe it was a spider demon of the north that killed the empress. In the south much blame for the chaos among the clans was put on the corrupting forces of the “outsiders” who were not of Tai Koban. Many of the clans resorted to genocide. In the north many embrace the ways of the outsiders who are among them and use their wealth and influence to help compete with the other clans to gain power. By Makai standards the nation of Tai Koban is considered to be in a dark age.
Egptian Isles and the emergence of the Khepera Phraints
The Egyptian Isles flourished during the 28 years that followed the Darklandi War. They become a major trade nation between Oni and the north. Also out of Ra Island emerge a new breed of Phraint! As many know the Queen Phraint was rescued on Gemlandi and relocated with what was left of her hive to Finwing Village. But on Ra island there was a well kept secret. A new queen and brood had been hatched and the larva tended too by the worshipers of Ra deep with in the temple walls. In 15,969 Queen Khepi, the Golden, arose with her egg mates out of their pupa state, but these phraints were not as any had seen before! Unlike their Mantis cousins, these phraints were beetle like, much as a scarab. The queen was gold, no taller then a hobbit but with wings able to send her into the air like a bird of prey. Her brothers and clones however were very different in size. Although they had the wings of their sister they had a considerable bulk. The red drones were the height of a dwarf but with a carapace as hard as half plate. They could fly but were considerably slower. Their green and blue counterparts also had this hard carapace but were the mass of Centaurs! Like their Red siblings they seemed to be slow in the ways of traveling by land and although had wings could only glide on the same plane or lower. (See footnote at the end for stats) Some research suggests that there was an attempt for this new breed named the Khepra Phraints to be autonomous from the ruling structure of the Egyptian Isles. Weather it had ever truly been a goal is unknown but the Khepra quickly became the elite troupes of Egypt and were required to report directly to the Pharaoh Council. However, when Pera’a HemMephis (Red Ra) passed, his dying bequeath was that Khepri take his place on the council as HemMephis. It was a very contentious time and the vote very close. However, his wish for her to take his place did come to be and to this day Khepri sits on the council though she has many enemies.
The rise of Corsai and the demise of Wenport
Corsai apparently aligned with the Twei Chein in some manner. Together they took control of all waters east of Skilhaven and the Salamani. Their combined forces quickly usurped all trade routes in and out of Mayan. By 15,984 Corsai had risen as the major Mage School and rival to the Wizard Palace. Due to the rise of Corsai, Egypt and Calarinde (the new city of Braknik) as major powers in the region Wenport was rendered useless. It is no more then a fishing town now, a pointless port of call. Many have left to her to lead new lives in Calarinde and Corsai. Some say ghosts returned to the old elven halls- That they lay in wait for the haunting time.
Oni – Watchful eye on the south –
The Twi Chein continued to move further north and east in the years after the Darklandi War. They continued to cause conflicts with the Oni nations southern border. Because of these skirmishes, the Oni began developing new weapons. One of which was a new ballista that can fire nets into soaring heights with great accuracy. {The Balista can be loaded and fired by a collective size of 4 or someone with giant strength} Another was the magical manufacturing of the Garuda Grounding Net. These nets are magically embedded with remove flying. The Garuda Net and Balista combination quickly became standard weaponry on Oni vessels as well as the ramparts of their cities through out the empire.
Cliffwatch and the Horns of the Western Warning
By 15,970 many folk returned to Cliffwatch and repopulated the city. It quickly became a bustling thoroughfare for those seeking to trade with the Tai Koban to the South and the Reef walkers in the east. Dwarves reopened many of the blue mountain mines and great riches were found there. Cliffwatch was entrusted with the Horns of the Western Warning by the alliance. The Horns, named LanternSong of the MountianWoman by the dwarves, was a gift from Amulendel and Turtlebug of Pearless. It is said that it took these two accomplished craftswoman 4 years to craft the astounding horns. When played together the three horns make a shimmering chord that can be heard throughout the reaches of Teriock. At night it lights up the sky with what the Calarinde call the Western Dancers and the Tai Koban call the Northern Lights. This gift was not given merely to celebrate the wonders of the ancient magic’s but to give Cliffwatch the ability to call the alliance to their aid. For, there was a fourth horn that could be added to the triad, which would change the quality of the chord from major to a discordant minor. This horn was to be used to alert the realm should Lady Belladonna try and move outside of Eastway and into Alliance territory.
Rumor of a new City
Far to the east, South of Meni Kai there is believed to be a new city which propped up with in the last decade of the present time of 15,996. Not much is known about this city as it is with in Corsai controlled waters. However, some claim this city is called Cleni Kai. If rumors are to be believed it is quite possibly the fastest growing city in Terriock history according to Maki records. This historian suggests that this unusual phenomena of rapid growth be a high priority in considering further studies of anthropological research.
Footnotes: Hata Mar memories
1
You have a memory/vision of ropes and large white sheets blowing in the wind. They are hanging from a large pole, you know it is called a mast and the sheet is called a “sail.” This “mast” is connected to a roof of a house, no - it is called a “boat” which is floating on a large lake and the taste of salt on your lips – a shadow falls on the boat, you look up- The sun is blocked by something in the sky
2
You see a short woman digging in a cave, collecting rocks, you wave her over and inspect it, you say “fine ore!” and put bright colored yellow disks in her hands. The memory fades and returns but now you are inside a dark room, you are wearing large gloves and a heavy Jerkin, you are baking something in an oven, no it isn’t an oven it is red hot metal in a fire, you pull it out and bang on it with a large hammer
“This will make a fine sword.” You say.
3
You are digging in a high field with your family close to the southern sisters, the mountains that bring the ever flowing waters. The Western Sisters on the Banku Peninsula smile down on Banku bay. You wipe your brow with your daka robe as you stare out into the far waters. Oh! Another windraft has come to rest with the others in the bay. How many are there now? Too many to count, you wonder where these wooden contraptions all come from but you know it is taboo to ever speak of the wooden island of windrafts. The spirits may hear you and seek you out for voicing their secrets! You shutter at the thought. What? Sister Onya, next to you raises her hoe and points behind you. You turn, a light skinned man in a Grey robe waves to you, you can not see his face but he has gold in his hand, he motions for you to come over …
4 You are in a dark place low music is being played from a small stage by a harp and flute. The inkeep smiles that knowing smile “You must of heard,” he says. “I just got in two new bottles from my source,” He reaches under the bar and pulls two glowing bottles up and gives them a little shake. “This one is of a traveler from Shaloba … a peaceful day at sea… if you want a more action filled experience I recommend this one- a Military Officer aboard the DraguPetra is attacked by a MoonSeaDrake!” “What’s your price for the peaceful day at sea?” You ask wanting to relax. “65 Gold… .” No problem- you think as you pay him the coin, you will just go visit old Rake to extract this whole interaction with this grimy bar keep and his dingy bar… that should cover half at least. Just a little rest would be nice, it seems you are always tired. You wish you could remember what happened yesterday but you sold that to pay for rent and get this little bit of gold for spending cash. Seems like you don’t remember much of the last 10 years, but you are sure it was a blast with all the money you must have made selling memories, only you don’t remember much of any of it- got to go Lake Side Up one of these days and get out of Blane, but you never have enough to book wings- You uncork the bottle and sip ….
5
You are sitting in a room, wand in hand “extract it all, we can’t risk cultural contamination.” Says a low and strong voice behind you as you approach the bound Elven boy. “Place him with the other arrivals when you are ….” The room shakes “What was that? That Damned MoonDRAKE again!… we will take it down this time. Xīwàng! Get the Inhibiting Ring from the hold! NOW!!” You approach the frightened child. You feel a wave of emotions hit you- fear and loathing - it is coming from the speechless young boy, he has some power of an empath- he must be a mutant/ drake spawn? No… curious. Why must I do this to a child who cannot speak nor see nor hear?? , what threat is he to the realm? But what of Commander Huo Yun? His will is clear… You raise your wand in one hand and the clear bottle in the other – The young boy screams a wordless scream, but you feel it in your mind as you begin the incant “With elder Sorcery I steal away your memories and…..”
6
You are whaling in the uncharted lands, where the Sky Swimmers sail above, you are feeling uneasy. Fifth day following the white fins, Xyotl hands you the water skin. He speaks - “We will miss the Four Blessings Festival I fear Ichik, I do not see the Blessed Green one in the Far Sky, any longer. And we are no longer in the land of the Living! We have entered the enchanters realm, Ichik. We should turn back now with our meager catch.” You pout and stare out at the White fins ahead of you, Where are the Slap Rumps! The should be here! Could you have passed them in the night Have we gone to far? “Xyotl, tell the rowers to rudder around and head back, I think I know what went wrong, we passed them.” You turn the boat around and begin to head against the white fins. Then, a cloud from the port side comes into view, you stare at the anvil head, as it gets closer, it is odd- very odd. Something is flying underneath it? a ship? A Pueblo? Spider like threads extend up into the thunder cloud above it and lighting strikes in the upper bellows. Ships like hornets seem to be fluttering around the flouting Pueblo, or is it more like an enormous spear tip tied to thunder cloud with, Ships sitting upon it?? It is so close now, Fear runs through you as it peals overhead. You look over to a frightened Xyotl who dives over board, a flying boat approaches you… you are frozen in fear…
Stats of Khepra Phraints –
2% of the population are Red Phraints
.01% of the population are Gold (Queen Phraints)
All have limited emotions and must worship the Egyptian gods
Green: Size 4, AV3, Slow (must walk), Slow gliding at same or lower level (must walk) can not be mages
Red: Size 2, AV3, Slow (Must Walk), Slow Flying (must walk) 3 mana – must become a mage
Gold: Queens are size 1, AV3, 3 mana, Flying and have no class restrictions.
If you want to see it with pictures, you can view it and download it here.
Synopsis of historical events 15,968 to 15,996
By Master Historian and Chief Minister of Letters of Record
Professor Antygni Metyculi
Preface
Here in lies the records requested by the Masters of Maki. This historical record has been cross referenced and confirmed by multiple witnesses unless otherwise noted. Keep ever in mind that this portion that what follows is a synopsis. As you can denote from its brevity, the following outline is not intended to be a source of scholarly reference. If one wishes to truly examine the depth of my teams endeavors I encourage, or rather implore the, to refer to the tome we took the greater part of the year to so painstakingly prepare for all of you. Again, let me reiterate that this synopsis is for use as an overview, a simple guide in order for true historians and seekers of knowledge to find the appropriate tome that pertains to the subject of which they have an inquiry.
The Heroes of Lost Memory
Our Story begins with the great Maki Southern Expedition of 15,968 led by Master Windkey and expert cartographer, Professor Ichabode Mapseeker. As is well known, there were less then a dozen survivors who returned to Makai from that voyage. Estimates suggest that after only a few weeks at sea the adventurers were captured by the Twei’Chien. All of the crew’s memories were erased by the Twei Chien mage named Sheng Gi by orders of a commander by the name Huo Yun. They were left in a stone age colony of prisoners called the Hata Mar on a small southern continent far to the south (or perhaps it was a large island, the size of the land mass has yet to be determined.) Driven by some inner wonder of their origins and the help of a guilt ridden Sheng Gi, some of the crew managed to eventually reach the sea. Sheng Gi was able to assist the crew from the shadows by leaving them memory bottles to discover. This enabled them to learn useful skills as well as come to understand what had been done to them. In the end Sheng Gi sacrificed himself in order that the crew might escape an onslaught of trolls. (See footnote for recovered memories of the memory bottles.)
With the help of a Mayan whaler and a great deal of luck, the heroes managed to escape to Mayan. From there they eventually moved on to Wenport where they lay undercover from both Twei-Chein and Corsai scouts for sometime. In the cover of a Hurricane these heroes managed to escape overland to our great city of Makai. When they arrived, the Hata Mar (which is what they called themselves) were recognized for who they were and were quickly escorted to the Great Library. Here these adventurers learned of who they were as one might be told a story of another’s life.
Many of these adventurers would later play an even greater roll in the history of the realm. Of the Hata Mar, there are a few persons who are of great consequence that must be mentioned for further reference: Warf the Saurag Sorcerer also known as the Dragon Tongue, The deaf/mute/blind/elf creature known as Almond, the Were SeaDrake Paladin nicknamed Gills (note: Gills had an inhibiting ring placed upon him by the TweiChien so that he would not transform), Hey the Paladin/Assassin also known as Mooneyes (he that ages with the moon), and Tindarius the Flame Mage Alchemist. It was these very heroes of Hata Mar along with a few Tai Koban ( Chi Ogawa, Chi Ching and the Koi Keeper) and a handful of others from Egypt and Sandend that set in motion major events. These noble acts would eventually turn the tide of the Darklandi War.
These heroes, it is believed, destroyed the 6th Crown of Mages (that which should not be) by traveling to an undisclosed location to remove it from existence. Many historians believe that the location of crown destruction must have been with in the no magic zone. Evidence points to the fact that they were traveling east of Makai upon the magic stealthy ship known as Ghost. Perhaps they went to the island of keeping but the true location is unknown. More research must be done to determine where exactly this great deed was accomplished. This act brought the Wizard Palace back into existence. The heroes then traveled to Braknik and, with the aid of the Pearless mage Tepor, were able to return the Posidon’s Eye into the Crypts Wheel engraving (at the cost of everyone but Gills life). This caused the sunken city of Braknik to be enveloped in a cylinder of air and make it inhabitable once more! It was also Gills, follower of Poseidon, who was able to relight the great Lighthouse Tower. With the Lighthouse rekindled something triggered all the elven haunts of the sea to rise as one to do the bidding of Gills, who, realizing the potential at his disposal, quickly led them north through the Grittin Tunnels. Thus began the “Turning of the Tide.” With the Haunts on the side of the Alliance it wasn’t long before the Darklandi armada was destroyed. All costal areas controlled by the Dark City were pushed back to beyond sight of the sea. Although the Haunting only lasted a month (from All Hallows Eve to the following New Moon) the damage was done and the Dark City would never recover.
The Haunting
For every year after, the haunts would return during the month of All Hallows Eve and force Daklandi from the Inner Sea. Never could Lady Beladona again recapture her hold on the Seas. It is believed that the Haunting was the catalyst for the Red March which would take place in the summer of 15,970. Lady Beladonna, must have calculated when the haunts would return and prepared her brood for relocation.
The Red March
Much is unknown about the effects of a shroud that cover a dark city. But Makai necromancers have reason to believe these effects are far greater then we previously assumed. Somehow Lady Beladona was able to mobilize 90% of the Welndi population and convince them all to build wagon carts and travel west with her to the “Promise Land.” With them moved the bulk of her army the majority of her Karakwaith. Above their heads the Shroud moved with them. Mortals that survived the Red March whom were later interviewed (or interrogated) claim it was a beautiful and fun filled excursion across a wondrous landscape. The evidence in the wake of that march is far by the extreme from this description. Estimates range that roughly 25 to 35% of the Welandis population died crossing the Weland Wastes to Eastway. Reports of sunburned, emaciated or mana drained bodies littered the wastelands in a direct pathway West. The “Red” in the name Red March refers to the thousands of bodies that were reddened and burned in the summer sun which littered the path from Welandis to Eastway.
The fate of the Nos Farachnai
Not much is known about the Nos Farachnai. It is believed that their mother was or is a Spega and that their father some great Elder Vampire Mage. We have deduced from current evidence that Nos Farachnai feed on vampire and mortals alike. They also seem to have more autonomy from Lady Beladona then others of her Vampire den. Karakwaith seem to fear the Nos Farachnai and stay clear of them. However, sometimes a single Karakwaith will accompany alongside a Nos Farachnai apparently as a companion or mate (unclear what the relationship entails with current evidence.) During the time of the Darlandi War great heroes were able to nullify 3 of the 7 Nos Farachnai (They managed to trap their souls in their amulets – 2 of which are in Pearless and 1 of which is in Oni) leaving 4 at large. The remaining 4 Nos Farachnai are believed to have participated in the Red March to Eastway. However, this has yet to be confirmed.
The Valkiri return to Welandi
A shell of what it once was, Welandi was now freed from the Shroud and the grips of Lady Belladonna. The Valkiri returned to their once regale holdings only to find a broken and poisoned land. Out of the shadows emerged the remnants of the Valkiri underground forces who, despite the odds, had been able to hold out despite the effects of the Shroud. The Valkiri took stock of what remained of the city. When the reached the great forges they began to fill with dismay. Smithy after smithy was heavily contaminated with black dust. There were also large garbage heaps of dirty dark steel and what appeared to be failed morganti as well as residual elder sorcery fumbles. Every scrap of the dark poison had to be carefully handled and shipped east to the mine pits of Blackdust island to be disposed of. It took the Valkiri a quarter of a century and hundreds of lives lost to black rot in order to finally clear the city of the pollution. This cost the great women warriors most of their war chest. They had won their city back but now had only a fraction of the wealth and power they once had. Valkiri Davka died of complications of Black Rot in combination with her age which, despite her appearance, reached 97 at the time of her death. The new leader of Welandi, Valkiri Vega, was but a young warrior during the Darklandi War. Corsai healed her of the black rot. She along with the young and strong Sisters of Rinaba now lead in a new age. One major change that was brought about durring this time was the end to the Valkiri vow of celibacy. This issue caused a major split between the old and new guard of the Valkiri. It was however, inevitable with the decrease in population due to the Red March and the need to procreate. The issue came to a head when Reinaba returned to Welandi. Rinaba was a Valkiri that had fallen in love with a Pearless noble Cendefrel in 15,968. This was clearly forbidden under the Valkiri code. She escaped on the seas and evaded recapture by the Valkiri until she returned to Welandess. Rinaba had many friends in the sisterhood of the Valkiri and when Vega came to power in 15,976 she was reinstated as a Valkiri. This act gave every Valkiri the right to marry if they choose to do so. All girls in Welandi were still required to attend schooling and spend at least 6 years as Woman at Arms and protect the realm. Men still had a choice to join the military but were required to defer all judgment and decision making to the next higher ranking woman. Welandi today a reemerging power but very economically weakened.
The Fall of a Kingdom, The Cursed City and the rise of the Island Power
After Montreb was freed of Darklandi influence and the alliance troops took control of the ramparts the extent of the damage to the great city began to seep in. Shaloban Archmage Thundremos wrote in detail of what he saw as he entered the throne room of Montreb. To his great despair, Thundremos found before him all the members of the Shaloba council and the entire royal family strewn about the court as rotting corpses. The scene looked as if the lot had been forced to duel each other with morganti daggers and attempts to resurrect them confirmed his fears. By the looks of their bonds it appeared that all were forced to watch there fellows murder each other. That is until it was their turn to meet the same fate. Some looked to have been struck by something larger then a dagger… a Morganti sword? Perhaps they refused to fight, perhaps they tried to flee. What ever the case the City had no leaders and no heirs to the throne. In the city streets things were going badly. A large orb of dirty dark dust was discovered and before they could stop them, a mob of hungry folk tried to break it open in the hopes of finding food or resources. The dust spread over the city on the wind. More ball traps were found and disposed of. However, evidence suggests that there were many more unwittingly broken open by farmers plowing their fields. Montreb was now heirless and their fertile lands compromised by black rot contamination. In this power vacuum rose the Shal. The Shal, with the financial backing of Pearless, took control of Shaloba and ruled over the mainlanders with a strong hand. Much like their Welandi neighbors to the north, Montreb’s wealth was usurped by the endless task of cleaning the city of contamination. It has only been since 15,991 that anyone has been willing to re-colonize Montreb or eat food from these fields.
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Old Market and The Unseelie Wood
Old Market quickly became a Montreb Refugee Camp. Most Shalobans who survived the Darlandi War, escaped the poison of Montreb by relocating throughout the realm. Old Market was still a part of Grittin but by 15,969 the population turned from 10% to 70% Shaloban. Here the refugees found jobs as farmers, fishermen and laborers for a bustling town in need of hands to rebuild and maintain the Gate to the Inner Sea. None however, Shaloban or Gritish alike, were foolhardy enough to ever enter the “Unseelie Wood” to the south. This is the forest that was created by the creature “Grub Mary” during the height of the Darklandi War. It apparently became a shadowy wood said to inhabit evil malevolent fairies. To this day none with half a wit enter it after dark. Those who dare log from these woods do so only on the periphery and in broad daylight.
Pearless – Enforcers of the Inner Sea
With Darlandi gone, the Valkiri relocating back to Welandi and Montreb in shambles, King Gracewind emerged as the reining power of the Inner Sea. With his new magic ship the “Swiftwater” he quickly rid the waters of undead ships and remnants of the Darklandi Armada. With in the matter of a year he had the entire Inner Sea under his control and care (other then the Shal that is, with which a mutually agreed upon accord was struck between the two island nations.) By 15,970 the Pearless Guard was well established and any who wished to sail in the Inner Sea was subject to their inspections and taxation. In 15,974 The great dragons, Darwoden and Slendrevnil, relocated with their 3 young hatchlings away from Pearless and the inner sea “for the good of the realm.” as Slendrevnil is rumored to have said. For those who understand the volatility of dragon young, you understand what a great blessing indeed was bestowed upon the Inner Sea by the Dragons rearing elsewhere. Where they went is unknown but they were last seen flying south east. To this day the Soothsayer and Amulendel preside with in the Tower of Pearl. Turtlebug still makes the finest weapons and Armor in Terriock and with the cities quintupled wealth it has only made her wares finer.
The City of Mages - - Sandend under Wizard Rule
In 15,985, three years after Vortblumps demise and Thundremos’ rise to Grand Magus a great catastrophe unfolded with in the city of Sandend. On the waning gibbous moon of the month of reaping, Voltani the III passed away in his sleep. It is believed he died of a heart attack brought on by his old age. He was 69 which is not too young for a Centaur as we know. Still this created a power struggle that is well documented by others who focus on current histories of the Wizard Palace. Gentric of the human factions clashed with Hurlbrand of the Dwarves over leadership of the council. This led to assassination attempts from both sides of the human/dwarf divide that led to a protracted civil war. Soon the whole city had divided into North and South. Full scale war over all Grittin seemed inevitable and the council of 5 mages under Thundremos’ decided to intercede. At first they attempted to reach a settlement and work out a form of power sharing between the north and south of Sandend. After days of endless threats, accusations and demands it became apparent that neither side was willing to be ruled in anyway by the other. Finally, in a fit of utter frustration Thundremos stood in the middle of pointless negation and declared. “Fools, all of you! If you refuse to act like adults and take care of your own people then I will strip from you the right to care for them! We the wizards shall run this city and care for the citizens of Sandend!” Gentric and Hurlbrand quickly rose and reached for their blades but before they even unsheathed their swords Thundremos cast a quick fire set of spells at both leaders and their entourages! While frozen the wizard guard quickly secured the sceene. In a mater of minutes both Gentric and Hurlbrand were captured and imprisoned with in the Wizard Palace and Thundremos declared Sandend under the control of the Mages. First there was shock, then protest, but before long most people were simply relieved that the fighting was over. Many trusted Tundremos, the war hero and accomplished mage. In the last remaining years to date he did much to earn their respect by setting up a strong peace keeping force and fair justice system based on that which was developed in Calarinde during the same period. Still the Voltani Civil War cost the realm of Grittin dearly. A great deal of wealth was lost, stolen, spent or squandered during the infighting. This and the constant plundering by Corsai raiders left Sandend weakend.
The birth of Calarinde –and the Return of the Mage Fleet!
With Braknik a new and unique sea port again, the heroes who had brought it back from it’s watery grave endeavored to take matters into their own hands to rebuild it. They secure the perimeter and fortified the area from Twei Chein and Corsai attacks. They created a new council to govern the city and renamed it Calarinde (Wheel of Light in Quenya). Sir Garin of the Justice Tower took it upon himself to provide the peace keeping force and act as arbitrators and judges to resolve disputes. Sir Garin’s Wing of Judges were accomplished Samurai from throughout Terriock that he had carefully recruited. These peace keepers wore large black robes and rode upon drakes who roosted with in the Justice Tower. Like most high ranking Peace Keepers of Terriock the Justice Wing carried Pearless Soul Rings. As many Makai already know, these extremely rare items can, upon someone’s death, bind their spirit with in the item. This obviously prevents a person from being resurrected.
It took a great deal of time for people to resettle at Calarinde due mostly to the fear that the magical force field surrounding Calarinde could fail. Keep in mind that this is an underwater city and one can understand the concern. After a decade without any incidents peoples fears began to abide. Soon people began to enter the city in hopes of finding decent work or a chance at a new life. Ancestors of Braknik however, tried to reclaim old property that was lost in “The Fall.” There was much bickering and years of prolonged legal battles. Eventually these suits were settled by the Peace Keepers of the Justice Wing though it cost Calarinde a great deal of wealth. Due to this and other minor set backs, Calarinde has run into hard economic times. If not for the month of The Haunting time many believe Corsai would have eventually taken the city. But with the threat of the haunts Corsai gave Calarinde a wide birth.
In the Spring of 15,994 much hope for the sub aquatic city returned as out of the Jungleabrai Isles emerged the Mage Fleet of Ezra Skyhawk. She had “come home” to her old city, now born anew, and offered her services including the aid of her floating wizard school as well as her trained undead hunters. With this new band of accomplished wizards and highly trained scouts at their side, Calarinde had become more then simply a nuisance to Corsai. Now they were a competitor with not only the eastern nation but with Egypt to the south and Sandend to the north.
Tai Koban falls into Lawlessness
After the assassination of the Empress Gigi of the mountain clan in 15,995, the empire of Tai Koban fell into lawlessness. None are sure who the assassin was. Some believe it was a rebel faction that wanted to take control of the empire. Others believe it was a spider demon of the north that killed the empress. In the south much blame for the chaos among the clans was put on the corrupting forces of the “outsiders” who were not of Tai Koban. Many of the clans resorted to genocide. In the north many embrace the ways of the outsiders who are among them and use their wealth and influence to help compete with the other clans to gain power. By Makai standards the nation of Tai Koban is considered to be in a dark age.
Egptian Isles and the emergence of the Khepera Phraints
The Egyptian Isles flourished during the 28 years that followed the Darklandi War. They become a major trade nation between Oni and the north. Also out of Ra Island emerge a new breed of Phraint! As many know the Queen Phraint was rescued on Gemlandi and relocated with what was left of her hive to Finwing Village. But on Ra island there was a well kept secret. A new queen and brood had been hatched and the larva tended too by the worshipers of Ra deep with in the temple walls. In 15,969 Queen Khepi, the Golden, arose with her egg mates out of their pupa state, but these phraints were not as any had seen before! Unlike their Mantis cousins, these phraints were beetle like, much as a scarab. The queen was gold, no taller then a hobbit but with wings able to send her into the air like a bird of prey. Her brothers and clones however were very different in size. Although they had the wings of their sister they had a considerable bulk. The red drones were the height of a dwarf but with a carapace as hard as half plate. They could fly but were considerably slower. Their green and blue counterparts also had this hard carapace but were the mass of Centaurs! Like their Red siblings they seemed to be slow in the ways of traveling by land and although had wings could only glide on the same plane or lower. (See footnote at the end for stats) Some research suggests that there was an attempt for this new breed named the Khepra Phraints to be autonomous from the ruling structure of the Egyptian Isles. Weather it had ever truly been a goal is unknown but the Khepra quickly became the elite troupes of Egypt and were required to report directly to the Pharaoh Council. However, when Pera’a HemMephis (Red Ra) passed, his dying bequeath was that Khepri take his place on the council as HemMephis. It was a very contentious time and the vote very close. However, his wish for her to take his place did come to be and to this day Khepri sits on the council though she has many enemies.
The rise of Corsai and the demise of Wenport
Corsai apparently aligned with the Twei Chein in some manner. Together they took control of all waters east of Skilhaven and the Salamani. Their combined forces quickly usurped all trade routes in and out of Mayan. By 15,984 Corsai had risen as the major Mage School and rival to the Wizard Palace. Due to the rise of Corsai, Egypt and Calarinde (the new city of Braknik) as major powers in the region Wenport was rendered useless. It is no more then a fishing town now, a pointless port of call. Many have left to her to lead new lives in Calarinde and Corsai. Some say ghosts returned to the old elven halls- That they lay in wait for the haunting time.
Oni – Watchful eye on the south –
The Twi Chein continued to move further north and east in the years after the Darklandi War. They continued to cause conflicts with the Oni nations southern border. Because of these skirmishes, the Oni began developing new weapons. One of which was a new ballista that can fire nets into soaring heights with great accuracy. {The Balista can be loaded and fired by a collective size of 4 or someone with giant strength} Another was the magical manufacturing of the Garuda Grounding Net. These nets are magically embedded with remove flying. The Garuda Net and Balista combination quickly became standard weaponry on Oni vessels as well as the ramparts of their cities through out the empire.
Cliffwatch and the Horns of the Western Warning
By 15,970 many folk returned to Cliffwatch and repopulated the city. It quickly became a bustling thoroughfare for those seeking to trade with the Tai Koban to the South and the Reef walkers in the east. Dwarves reopened many of the blue mountain mines and great riches were found there. Cliffwatch was entrusted with the Horns of the Western Warning by the alliance. The Horns, named LanternSong of the MountianWoman by the dwarves, was a gift from Amulendel and Turtlebug of Pearless. It is said that it took these two accomplished craftswoman 4 years to craft the astounding horns. When played together the three horns make a shimmering chord that can be heard throughout the reaches of Teriock. At night it lights up the sky with what the Calarinde call the Western Dancers and the Tai Koban call the Northern Lights. This gift was not given merely to celebrate the wonders of the ancient magic’s but to give Cliffwatch the ability to call the alliance to their aid. For, there was a fourth horn that could be added to the triad, which would change the quality of the chord from major to a discordant minor. This horn was to be used to alert the realm should Lady Belladonna try and move outside of Eastway and into Alliance territory.
Rumor of a new City
Far to the east, South of Meni Kai there is believed to be a new city which propped up with in the last decade of the present time of 15,996. Not much is known about this city as it is with in Corsai controlled waters. However, some claim this city is called Cleni Kai. If rumors are to be believed it is quite possibly the fastest growing city in Terriock history according to Maki records. This historian suggests that this unusual phenomena of rapid growth be a high priority in considering further studies of anthropological research.
Footnotes: Hata Mar memories
1
You have a memory/vision of ropes and large white sheets blowing in the wind. They are hanging from a large pole, you know it is called a mast and the sheet is called a “sail.” This “mast” is connected to a roof of a house, no - it is called a “boat” which is floating on a large lake and the taste of salt on your lips – a shadow falls on the boat, you look up- The sun is blocked by something in the sky
2
You see a short woman digging in a cave, collecting rocks, you wave her over and inspect it, you say “fine ore!” and put bright colored yellow disks in her hands. The memory fades and returns but now you are inside a dark room, you are wearing large gloves and a heavy Jerkin, you are baking something in an oven, no it isn’t an oven it is red hot metal in a fire, you pull it out and bang on it with a large hammer
“This will make a fine sword.” You say.
3
You are digging in a high field with your family close to the southern sisters, the mountains that bring the ever flowing waters. The Western Sisters on the Banku Peninsula smile down on Banku bay. You wipe your brow with your daka robe as you stare out into the far waters. Oh! Another windraft has come to rest with the others in the bay. How many are there now? Too many to count, you wonder where these wooden contraptions all come from but you know it is taboo to ever speak of the wooden island of windrafts. The spirits may hear you and seek you out for voicing their secrets! You shutter at the thought. What? Sister Onya, next to you raises her hoe and points behind you. You turn, a light skinned man in a Grey robe waves to you, you can not see his face but he has gold in his hand, he motions for you to come over …
4 You are in a dark place low music is being played from a small stage by a harp and flute. The inkeep smiles that knowing smile “You must of heard,” he says. “I just got in two new bottles from my source,” He reaches under the bar and pulls two glowing bottles up and gives them a little shake. “This one is of a traveler from Shaloba … a peaceful day at sea… if you want a more action filled experience I recommend this one- a Military Officer aboard the DraguPetra is attacked by a MoonSeaDrake!” “What’s your price for the peaceful day at sea?” You ask wanting to relax. “65 Gold… .” No problem- you think as you pay him the coin, you will just go visit old Rake to extract this whole interaction with this grimy bar keep and his dingy bar… that should cover half at least. Just a little rest would be nice, it seems you are always tired. You wish you could remember what happened yesterday but you sold that to pay for rent and get this little bit of gold for spending cash. Seems like you don’t remember much of the last 10 years, but you are sure it was a blast with all the money you must have made selling memories, only you don’t remember much of any of it- got to go Lake Side Up one of these days and get out of Blane, but you never have enough to book wings- You uncork the bottle and sip ….
5
You are sitting in a room, wand in hand “extract it all, we can’t risk cultural contamination.” Says a low and strong voice behind you as you approach the bound Elven boy. “Place him with the other arrivals when you are ….” The room shakes “What was that? That Damned MoonDRAKE again!… we will take it down this time. Xīwàng! Get the Inhibiting Ring from the hold! NOW!!” You approach the frightened child. You feel a wave of emotions hit you- fear and loathing - it is coming from the speechless young boy, he has some power of an empath- he must be a mutant/ drake spawn? No… curious. Why must I do this to a child who cannot speak nor see nor hear?? , what threat is he to the realm? But what of Commander Huo Yun? His will is clear… You raise your wand in one hand and the clear bottle in the other – The young boy screams a wordless scream, but you feel it in your mind as you begin the incant “With elder Sorcery I steal away your memories and…..”
6
You are whaling in the uncharted lands, where the Sky Swimmers sail above, you are feeling uneasy. Fifth day following the white fins, Xyotl hands you the water skin. He speaks - “We will miss the Four Blessings Festival I fear Ichik, I do not see the Blessed Green one in the Far Sky, any longer. And we are no longer in the land of the Living! We have entered the enchanters realm, Ichik. We should turn back now with our meager catch.” You pout and stare out at the White fins ahead of you, Where are the Slap Rumps! The should be here! Could you have passed them in the night Have we gone to far? “Xyotl, tell the rowers to rudder around and head back, I think I know what went wrong, we passed them.” You turn the boat around and begin to head against the white fins. Then, a cloud from the port side comes into view, you stare at the anvil head, as it gets closer, it is odd- very odd. Something is flying underneath it? a ship? A Pueblo? Spider like threads extend up into the thunder cloud above it and lighting strikes in the upper bellows. Ships like hornets seem to be fluttering around the flouting Pueblo, or is it more like an enormous spear tip tied to thunder cloud with, Ships sitting upon it?? It is so close now, Fear runs through you as it peals overhead. You look over to a frightened Xyotl who dives over board, a flying boat approaches you… you are frozen in fear…
Stats of Khepra Phraints –
2% of the population are Red Phraints
.01% of the population are Gold (Queen Phraints)
All have limited emotions and must worship the Egyptian gods
Green: Size 4, AV3, Slow (must walk), Slow gliding at same or lower level (must walk) can not be mages
Red: Size 2, AV3, Slow (Must Walk), Slow Flying (must walk) 3 mana – must become a mage
Gold: Queens are size 1, AV3, 3 mana, Flying and have no class restrictions.