Mirandy
Commoner
Miranda
Posts: 30
Leagues Played: Club League, Adult League, Falnorian
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Post by Mirandy on Apr 5, 2015 19:39:31 GMT -8
Adia Neirot, Yohannisburg, Illionass A chronicle of the events of the 22nd of Thirdmoon And the events that followed after it on the 25th
Though I don’t exactly have much experience in this area, I will be attempting to chronicle my own and my party’s adventures. I am starting a little late – we’ve been on quite a few missions already – but better late than never, and I think that my recorded perspective on these events can’t hurt, and may eventually even be able to help. There are a great many things about Yohannisburg that bother me, but at least the weather isn’t one of them. I have some powers with fire; nothing drastic, but the cold does not affect me as much, making it much more tolerable than many of my partymembers find it. This is greatly amusing to most of my family; the joke is often made that I have gotten the family gift with fire, but none of the temper, while they have the temper and none of the gift. The null magic zone has taken some getting used to. I’m afraid I’m not really one for introductions, so I’m going to dive right in to recording our latest day of adventuring, which went poorly in some areas and quite well in others. First thing in the morning, we went out to fight Dagdeoth. This was one of the areas that went reasonably poorly. A large portion of the skilled people in our party were off on a Quest, one to do with the Norse Shrines, lead by Shebara Nonas. As I recall, we didn’t lose very much ground, but… well. We didn’t exactly gain much, either. We spent a small amount of time recovering in town, during which I had to continually separate a member of our party whose name I keep forgetting – I should write it down somewhere – and a new party member, a gnome named Loni, who seems to delight in aggravating others. The next mission we went on was when things started looking up. That morning, we’d heard about the mountain Reedmin’s Watch, that was currently under Dagdeoth’s control. It looks out over the plateau, and is the best outpost to see things from a distance, or so I heard, and we wanted to take it back. I had an idea that, in retrospect, was a ridiculous idea, though an amusing one nevertheless; Reedmin’s Watch was a volcano, though not an especially active one. We could blow it up and clear off Dagdeoth’s forces with lava! Of course, as was pointed out to me later, that would also have wiped out our party. And Reedmin. And probably a lot of the rest of the plateau. So we didn’t end up doing that. I’d had a chance to pray to my Goddess Hestia, though, and Hephaestus, who is in her pantheon, asking them to show us a way to work with the volcano. And we were given the party blessing of Miner. Everyone in my party gained some knowledge of mining; with some mercenaries and some Dsesnorian Clans that Lord Yohan had hired and persuaded to help counted in the party, we had over a hundred people, all with new mining skills. Using these and (instead of triggering an eruption) digging under the snow and creating a tunnel up to the top of the mountain, we were able to take the uppermost Dagdeoth troops by surprise. It was much harder than it sounds; first, we had to get to the beginning of the tunnel, which meant sneaking past Dagdeoth troops. We succeded only in part; many members of our party died, and it was only due to an odd Elder Goddess blessing(?) that my friend Kuni Selatiel had that we were able to resurrect our friends and move on. (The not-quite-blessing was part of her Priestess of the Elder Goddess training; she had a small bouquet of flowers to give to other Goddess followers. The flowers, once given, transformed into magical items; the specific one that saved the day turned into an item that allowed the girl it was given to to mimic a ritual spell, despite her not being a mage.) By the end of the day, we had captured the top of the mountain and held it for long enough to begin building rudimentary fortifications out of snow (using those same mining abilities from Lady Hestia and Lord Hephaestus). We had recaptured the top of Reedmin’s Watch. That took up the majority of the day. There was one more brief mission – there were rumors of a haunted house that the party went to investigate. The Shrine Quest group was back, and apparently successful, though with some difficulties. Shebara had lost the use of her right hand (at, I gather, the shrine to Tyr) and later, when a group of us were temporarily struck blind, their eyes were far more difficult to heal than ours. There were some odd haunts at the mansion. I could not be in all places at once, so I missed a great deal of the action, but one of the haunts escalated a bit to having odd, needle-like appendages at the end of her hands – reminiscent of rapiers, perhaps. Even odder was that after a while of us investigating them, something came by and drew them all away. I do not know what it was, since I heard of it third-hand, but it was definitely not part of the haunting. (I’m wondering now if it had anything to do with the village that was haunted and then massacred. There are so many hauntings around here – I’d never seen even one back home, but there have been two in perhaps as many months here near the plateau. Why?) I may find the time to detail our past adventures, and hopefully our further ones as well, but I’ll write a brief note to myself here: there was a dungeon we explored last month that had a locked door in it. Near the end of the day, we found the key, but didn’t have enough time to go back and explore through the door. We should do that.
There’s one more matter that I feel like I should chronicle, though it happened after our day of adventuring. Lord Yohan decided to throw a party in the inn, to celebrate our capture of Reedmin’s Watch. I showed up, a little late but still before many people had arrived. (Rollo, a member of our party very devoted to storytelling and drama, did not even show up until almost four hours had passed since the start of the party.) Shebara was there, as was Morgan, a hobbit mage with a gift for clay, and Scarecrow, an… interesting member of our party who prefers to let nobody know his name, intentions, or plans. Many dislike him, due to his habit of telling them nothing and then acting for seemingly no reason at all. Asmodeus was also in the inn, as he seems to be perpetually. He needs to sleep more, and not in a chair or on a table. Lord Yohan, of course, was also in attendance, along with his daughter Irelia and two bodyguards. Caylis the innkeeper was also there, and played some music before the paid musicians arrived. Irelia told us a story at the beginning of the party, one about a hobbit that went on an adventure that I believe I’d heard before, or read somewhere, but not in a while. Shebara followed her with an amusing story about her and her younger brothers; around here is when the trouble began, since partway through her story Hunter walked in. Hunter is a Paladin of our party, and one of the people who went on the quest to the Shrines. He has a special ritual he can do for hunting undead. The only problem is that Hunter is a bone warrior, and Lord Yohan had outlawed undead in Yohannisburg. At the same moment Scarecrow threw a knife – according to him, either at the dartboard or to “test Yohan’s guards” – one guard, realizing what Hunter was, dueled him, while the other swept Irelia out of the inn and to “safety.” Caylis dueled Scarecrow, Yohan ordered his guard to kill Hunter, and Shebara, Morgan, and I rose to his defense, though we could not physically protect him due to the duel. I will skim over the exact harsh words that were said; in summary, Hunter tried to show his skills, and that he was not harmful, while Lord Yohan waited what many considered far too long a time before ordering his Samurai guard to not kill Hunter immediately. Scarecrow insisted that he could save Hunter, but Caylis did not trust him near Lord Yohan and refused to end the duel. I said some harsh words. Shebara ordered Lord Yohan to call off his guard in the name of the Nonas family. None of this worked, really. It was all a chaotic mess. Eventually, a small slime showed up, offered to identify Hunter, grew several sizes, and pressed his point. Eventually Lord Yohan agreed to have Hunter idenitifed at the jail, and then decide whether he was undead or not. Hunter wrote something on the floor of the inn. He said: His Spirit in smoke ascended to high heaven. His father, by the cruelest way of pain, Had bidden him to his bosom once again; The awful sin remained still unforgiven. Hunter’s species is due to a curse, or maybe a blessing, from a goddess (I’m not sure which one) specifically for eradicating undead. Eventually, with much chaos and antagonization, the slime, the samurai, Hunter, Lord Yohan, and Asmodeus (as Hunter’s lawyer) went to the jail. The rest of us stayed in the inn and got very drunk. That is what I remember happening, and the truth to the best of my ability and knowledge. Currently, Hunter has not been killed, but has been banned from entering Lord Yohan’s lands; I believe that this is an unjust punishment. Unfortunately, I did not learn of it until after I had a discussion with Lord Yohan about the events of that night. If anyone wants to know the details of my discussion, contact me; this chronicle has gone on long enough as it is, and I’m getting angry again, which I try to avoid.
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Mirandy
Commoner
Miranda
Posts: 30
Leagues Played: Club League, Adult League, Falnorian
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Post by Mirandy on Apr 24, 2015 10:30:10 GMT -8
Adia Neirot, Yohannisburg, Illionass A chronicle of the events of the 19th of Fourthmoon
The day began disastrously, as days in Yohannisburg are wont to do. The innkeeper was joined by one of the Illionass Commanders, Galen Shadowguard. He emphasized the necessity of dealing with some turuk death squads that were behind our lines, so we decided to do that first. I mentioned that it might make more sense to take advantage of their obvious weaknesses, namely that they bezerked and went out of control; we would do better to lead them on a chase, rather than fighting them directly. So as not to say anything detrimental about the ability of my party to follow the most basic of plans, I’ll skip directly to the outcome of the battle. I died about halfway through the first skirmish; thankfully, some of my friends were able to put out my burning corpse before it completely turned to ash, so I was able to be resurrected in time to join the latter half of the series of fights. Unfortunately, those did not go very well either, and we ended up retreating so as to preserve what little remained of our party. There were some other fighters there as well – the Greywash Cavalry supported us a great deal in our battles, but after we fled they encountered dark heroes and were for the most part completely destroyed. After recovering, the party went out to deal with the dark heroes; I wasn’t there, but I hear it went interestingly, to say the least. A much smaller group of us visited a tinker fair, to find about some way to clear the roads; the road to Reedmin’s Watch had been snowed over, and supply trains were being slowed. That needed to be fixed, obviously. We’d just reclaimed the top of the mountain, we didn’t want to lose it. The tinker faire was very interesting, and I feel like I learned some interesting things from it, but most importantly we were able to procure a device to help us clear the roads. It was an interesting form of a large wheel; the outer section rolled forwards when people inside pushed pedals, but the inner section had scoops moving in the opposite direction, to move snow or rocks out of the way. It was very useful in clearing the first part of the road, but we began to hit on some interesting objects in the snow. First a helm, nonmagical, and then an arm. Lastly, of course, we hit on the source of these odd objects. There was a scaly surface lying in our way, and rather than looking at it or thinking if it would be a good idea, one of our party members touched it. Of course, it was two grey wyrms. That woke up. And started chasing us. We’d moved the device out of the way, thankfully, so it wasn’t damaged. But we were still running around rather aimlessly, until someone figured out that we could get the wyrms to do the work for us – when they ran, they pushed away enough of the snow to make a clear path. After a bit of work, we goaded them into chasing after us, and after a bit more work we were even able to move in a semi-cohesive direction. The wyrms went to sleep, eventually, just off the side of the road, and we marked the spot where they lay, so that no other idiots would wake them up until the snow melted. Something… interesting happened at lunch. Last chronicle, I mentioned my family, at least in passing. My eldest brother, Ignatius, showed up in Yohannisburg right as I was taking my lunch break. This was highly unexpected, as he lives in Amir. He was, as always, acting somewhat like a hyperactive puppy; apparently someone had dared him to run all the way to Yohannisburg, and he had done so over the course of a week. Because someone had told him that Rangers did that kind of stuff. I thought about telling him to get new friends, but this is hardly the first time something like this has happened, though it’s the largest-scale one in a while; and apparently the house has only burned down three times since I’ve been gone, which is a record low. I gave him some basic tips for surviving in the wilderness, wrote them down (I considered physically attaching them to his arm, but most of the time he can be trusted to at least hold on to pieces of paper) and told him to take the WayPTS back. He was really interested in being a Ranger; maybe this obsession at least will survive longer than his other ones. Lastly, I accompanied Shebara, Morgan, and many others to the Odin Shrine, which was apparently doing a big ritual. Using my skills, I talked the priest into telling us what was going on: this ritual had apparently been done before, but never successfully. We inferred that it was, in fact, the ritual meant to open the way to continue the challenge Shebara had begun, and we were informed (much to our surprise) that Shebara was not the only potential Champion. Something I found interesting (and potentially relevant, though probably not) was that all the other champions were pairs – one was a brother and a sister, and the other was a romantic couple. Many of the party donated their mana for the rest of the day, myself included. Once we had done so, in the middle of the shrine, a well appeared, and began to fill with water. Of course, that was when the shrine received news that Dagdeoth was attacking, and the party went out to defend it and the city at large. The first few rounds went reasonably. Hunter held his own remarkably well, as he was dueled by a troll and an ogre at the same time, and spent possibly upwards of five minutes against the both of them at once, with no outside interference. After that, it was waves upon waves of goblins, headed towards the city. We managed to defeat most of them, though unfortunately some got through. Hopefully, they don’t multiply too much; equally hopefully, they don’t join up with the turuk death squads or the dark heroes. Without further plans, ones that we can actually follow, I can only imagine those fights going as disastrously as they have in the past.
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Post by Celebfealor on Apr 24, 2015 13:16:51 GMT -8
Adia Neirot, Yohannisburg, IllionassA chronicle of the events of the 19th of FourthmoonThe day began disastrously, as days in Yohannisburg are wont to do. This first sentence is fantastic, both from a writing standpoint and a Yohannisburg standpoint. It made me chuckle. Good stuff. =D
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Mirandy
Commoner
Miranda
Posts: 30
Leagues Played: Club League, Adult League, Falnorian
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Post by Mirandy on May 22, 2015 20:52:20 GMT -8
Adia Neirot, Yohanisburg, Illionass A chronicle of the events of the 17th of Fifthmoon
The day started off with good news and bad news. Actually, just bad news. The “good” part – as much as it could have been considered “good” – was that Selatiel wasn’t dead, as far as we could tell. Selatiel had been kidnapped. Her guards had all been morganti killed, and Scale, her familiar, had a morganti wound in his shoulder. Scale was able to communicate with Yun, a girl raised by wolves, and tell her that he had smelled trolls, ogres, and a strong emphasis on a strange smell of dust. We set off almost immediately, with Esther’s mother Greywash, Hammerhand, and Oronyëa leading the hunt. We tracked them as far as a teleport ritual, and then Greywash and some others went to scout out further. Hunter, having apparently gotten exorcised and then resurrected as… some sort of other undead, but one with the ability to go ethereal, went with them. Meanwhile, one of the party members that had remained at the teleport site with me (all of us with strict orders to stay in one place so as to not disturb any trackable signs) decided that the obvious course of action was to summon some spirits. The spirits were loud and sort of annoying, and had far too many distracting turns of phrase to be considered “helpful;” from them we discovered that a group of trolls and ogres had gone in one direction, sometime within the past age or so. But probably within the week. They clearly did not have Selatiel with them, though, something which my party members seemed to forget every few seconds; a little more prodding revealed the travel of a skeletal undead carrying an unconscious lady in a completely different direction. Once Greywash and the other trackers returned, having discovered the teleport site, we informed them of this, and came to the disordered and disorganized conclusion (or maybe just the loudest people decided last) that we should follow the undead, rather than the teleport. Following the undead turned out to be the right choice, though still a rather disastrous one for most of the party. I ended up dead rather rapidly; can’t quite remember how, but given that there were dark heroes slinging spells everywhere I’m not exactly surprised. I’m not extremely good with my swords yet; I keep forgetting that I can deflect spells, and then forgetting to guard my back while I focus on one thing. It’s just something I have to practice, I suppose. I did see the undead carrying Selatiel rather clearly, and as it’s relevant, I’ll describe it here. It was bony, of course, and rather large. Most distinctive, however, was its morganti knife and its nature magic; I saw an empathic ray and a treeform ball, though I didn’t notice if it used any other nature spells. We were able to rescue Selatiel, in a way, despite the deaths of most of the party. I didn’t see it myself, having been dead at the time, but Catlyn was able to run by the undead carrying Selatiel and kill her, allowing her to leave her body and return to town. The best part was that the undead didn’t notice, somehow, that Selatiel had been killed; something about the way Catlyn did it was unusual. I realize now that I haven’t described Catlyn yet; actually, this was my first mission adventuring with her, though I’d talked with her a few times in the inn. Catlyn is new to our party, in search of her brother, who vanished last month, and who we knew by the name of Scarecrow. Thanks to Catlyn’s actions, Selatiel was rescued, and nobody permanently died on the mission, so despite the many deaths I believe that we are counting that one as a win. Afterwards, a group went to do battle at the Beacon of Dragonfire. I wasn’t there, but I’ll do my best to explain what happened. Apparently there was some sort of large, metal uruk-hai attacking everything that got in its path, our troops or Dagdeoth’s. Dagdeoth also had some odd new troops: animals somehow charmed to attack our troops. The last wave of attackers was, I heard, a swarm of biting flies that infected our side with some disgusting, fatal diseases. Most were cured, or so I heard, but it’s still worrying that Dagdeoth is willing to go to such lengths. Plagues are not something to play around with. Once they’re out in the world, they never really go away. After that group had returned, we went to the Odin Shrine, both to defend it and to see the tree that had reportedly sprung up and begun growing quickly, where the well had been last time we were there. On the way, we encountered some more of Dagdeoth’s crazy animals; first a pack – an actual pack – of bears. Bears don’t come in packs. It was really, really weird. Second, a large herd of cows. That was mostly annoying. Butchering cows is not exactly honorable battle. It’s mostly just sad, and weird. Once we got to the shrine, the tree was there, and growing just as fast as we’d heard. It should be done growing by next month, and then the skalds will reappear and the quest will continue. Shebara got asked a riddle by the priest at the shrine, and she along with Hunter, Morgan, and Rollo (the people she’d selected as strength, will, and courage) were able to answer it correctly. The priest said he’d tell the Skalds that she’d answered correctly. After that, lots of people made sacrifices. I made a daisy chain, since there were daisies and I figured I should make something; it would be impolite to leave without properly thanking the people who’d healed and resurrected some of us. We were then given a choice: a blessing, or knowledge. Some wanted to choose the blessing, but after a hasty debate we chose knowledge, and received a vision. I don’t remember much of it; it was very, very long. I do remember parts, though. There was a woman – a Valkyrie, maybe, but not quite – standing in front of a shrine. She had long, dark hair, and green eyes, and wings. Also a green cloak. I’m not quite sure how that fit over or under the wings. The first line of the poem talked about an ebon edge searing something, the second about the guardian burning the fields. The last couplet was “Watch carefully, little bird, for the dark one lives in you.” I’m not sure, but I think that the “little bird” might be the not-Valkyrie we saw. At least, she’s the only birdlike (in that she had wings) thing we saw in the vision. No way to know for sure, though. Maybe there’s something in the old chronicles that Xey gave me for my reading. After that we all went blind. It sucked. We were able to be healed rather quickly, though, since we were after all at a shrine. After that, we decided we hadn’t had enough death and disaster in one day, so we decided to go fight some turuk death squads. That turned out to be about as wonderful of an idea as it usually is. We weren’t actually doing too badly; I was handling myself reasonably well, and we had someone on the field with a rebirth spell, so even our dead weren’t entirely down for the count. Of course, that was when the warrior wielding Morganti showed up. I didn’t fight him much. (Much. There was one crazy moment where his back was unguarded and I moved in with a knockout before I realized he had a helm.) Mostly, I tried to keep the turuks and goblins off of the people who were fighting him. Unfortunately, this ended in my second death that day. Before I died, though, I saw some incredible things; Shebara turning a very damaging Morganti strike right back on the warrior. There were so many attacks that he just wasn’t taking, though; I’m not sure how. Eventually, he was… I wish I could say that he was taken down. But instead, he took his morganti knife and shattered it, releasing two morganti wraiths for the party to deal with. It was after that that I died, so I didn’t see how they were taken down. The aftermath was mostly annoying. No sooner had the wraiths been taken down, and I rebirthed, than a group of perhaps fifteen mages teleported in, saying they were from Pinical, and here to deal with the filaments that remained. Yohan wasn’t sure that they were who they said they were, and reacted a little overly much as he seems to be wont to do; eventually it was all cleared up, though, as Morgan knew the leader from his studies at Pinical. They also said that there were a high number of “celestial particles” where we were. They were confused at first, but as soon as we mentioned that we were on the Illionass Plateau, they all seemed to panic and teleported away, unfortunately bringing most of our mages with them. Finally, we decided to go on a nice, quiet, simple mission to end the day. Hah. Haha. There had been reports of an odd, singing haunt down to the south in some ruins. Selatiel, Xey, Yun, Esther, some others, and I went to go investigate. The ruins were actually very interesting; there were some oddly transparent rocks, that looked like outlines – we could see the bugs under them – but were still completely solid. Xey said that they seemed to be drawing mana in. Further in, we heard singing. I didn’t get a copy of the song down, but I’m pretty sure Esther did somewhere. The only line I can remember now is “Seven songs for seven singers.” (Note: Looking back at Esther’s notes, it’s actually “Seven homes for seven singers.” My bad.) Past that, we saw the actual haunt. She appeared to be fighting something, going through motions. What truly drew our attention, though, was the note on the floor in the middle of her path. And the two nature spells – empathic ray and treeform ball – that lay next to it. And the morganti knife between those. The exact weapon set of the undead that had captured Selatiel earlier. We needed to act fast – if the Haunt interacted with the morganti, it could escalate who knows how far? At lunch, Xey had been telling us about a haunt in Hostor, on Old Tragedor Road, that had escalated so far that it morganti beheaded any who came near. On the other hand, moving the knife might trigger some sort of trap, and anger the haunt besides. Our only way through, or the only way we saw, was to solve the haunt as quickly as possible. Esther darted forwards and got a look at the note. “Glad you showed up to the party. Long time no see.” We tried singing what we rememberd of the haunt’s song that we’d heard earlier, and the haunt transformed, into a woman playing a harp to the music. Unfortunately, we didn’t remember enough of it, and she began fighting invisible enemies again. We decided to exit and reenter the area completely, in the hopes of hearing the song again, this time with a plan of who to write which lines of the song. We got a lot of the song down – enough of it, we hoped, to soothe the haunt. And it was enough. We sang the song, she played her harp, and when we finished we had a vision. She was battling, defending a tree, until a shadow fell over her. She died, permanently. Then, the vision changed. There’s a basin, maybe a crater, covered in snow and ice. At the very edge grows a green jungle. Something hits the ice; it shatters into pieces. Our souls feel afraid. Then, there is a tall black tower, sticking out of a lake like a lance. Mountains are in the background. Our souls feel afraid of the tower. Lightning strikes the tower, traveling through it to the lake, and then passing through the lake and hitting us. We all feel an intense amount of pain – but for each of us, slightly more than the exact amount of pain that we can individually take. And then the vision ended, and we were blind, and we realized what “long time no see” meant, because that’s when the dark heroes attacked. Most of us made it out. Selatiel died, and I think someone else too, but I was blind and stumbling through rocks and not exactly in a position to worry about specifics. Mostly I’m just glad we didn’t *all* die. Again. Again. This just reemphasizes our need to plan out clear strategies, and follow them, because without everyone working together, we’ll fall into another trap like that, and we might not make it out of that one.
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Mirandy
Commoner
Miranda
Posts: 30
Leagues Played: Club League, Adult League, Falnorian
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Post by Mirandy on Jul 18, 2015 18:02:43 GMT -8
Adia Neirot, Yohanisburg, Illionass A chronicle of the events of the 21st of Sixthmoon
Have I mentioned lately how much I hate dark heroes? Because I really, really hate dark heroes. The day didn’t start out with dark heroes, of course; it started out with Shebara and that group going to challenge the Norse while Selatiel and a group waypointed down to Randwin to do… well, I’m not quite sure what the goal was, but oh well. We ended up meeting one of the Sorceresses of the Elder Goddess, who read Selatiel’s mind and then sent us off to meet with another person, who told us to go meet with some other people and take a test. We passed the questioning part, and the riddle part, and then we tried to do the combat part. There were some ogres threatening nearby villagers that we were told to go deal with. We ended up knocking them out and moving them away from the villages. Afterwards, though, the priestesses told us that we should have tried talking the ogres down first. Despite that, though, they gave us some magic items. Selatiel got something, and I got a short sword – it was a really good one, too. After that, we decided to fight some dark heroes. The first wave was easy – too easy. The second wave was reasonably easy. And then there was the last wave. I got taken down pretty quickly – and then got back up, because of my wilderness healing. I saw someone throwing around warded death rays and decided it would be best to pretend to stay down for a while. Due to my luck, of course, she walked up to me, and decided to death ray the prone body, just for good measure. It missed by about three centimeters. I sat up and hit her with one of my swords. It didn’t do anything, and then she death rayed me. There was a weird experience after that, where it felt like we were answering a riddle. I’m not sure if what came of that stayed, but if it did I’ll talk about it later. Finally, we decided to go examine a haunt in a nearby storm. On the way there, in the storm, there were some really really strange creatures – they didn’t seem too violent, though they didn’t seem friendly, either. We accomplished basically nothing with the actual haunt; it kept trying to give us visions, which someone was thankfully able to dispel before it could blind everyone. Unfortunately, that also had the effect of giving us no clue what the haunt was trying to say. Hopefully, next month will be a little more productive.
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Mirandy
Commoner
Miranda
Posts: 30
Leagues Played: Club League, Adult League, Falnorian
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Post by Mirandy on Jul 26, 2015 7:48:52 GMT -8
Adia Neirot, Yohannisburg, Illionass A chronicle of the events of the 19th of Seventhmoon
Today completely made up for the disaster that was last month. We started out the day by making a push out from Reedmin’s Watch under Galen Shadowguard, to try and retake an area that Dagdeoth controlled. Dagdeoth was having some sort of festival or celebration – I’m not sure what about – so there were a lot less of their troops in the area. Lord Shadowguard had also leaked out false information, though, so Dagdeoth wasn’t prepared for the area we were going to actually be attacking. It was a fairly easy battle; the only tricky part was a new form of goblins, who detonated whatever spell they were hit with and had death rays with them. They were dealt with, though, and we returned completely successful. After that, a group of us went once again to Randwin; we’d heard some odd rumors about a priestess going wild and attacking two other priestesses. We spoke with one of the other priestesses (who was, in fact, a sorceress); the wild priestess in question, a novice named Carrie, seemed like she had undergone some sort of oracle, despite her not yet being a nature mage. It had taken a lot of work to get her safely subdued, and therefore she was still being kept asleep. We asked if we could go see her, and if Catlyn could identify her, due to an odd version of identify that she has; after some debate, the sorceress said that we could go if we thought it was necessary. Catlyn’s identify didn’t turn up much that was helpful, but Oronyëa had noticed something. He has some mana sensing abilities, and he said that the mana felt like it was in sort of a whirlpool around Carrie. He decided to sit next to her and do some sort of meditation, and before the rest of us knew what was happening, we were all seemingly transported somewhere else. The first thing we noticed was that where the sorceress and Selatiel had been standing, there appeared to be two wraiths, though they were still for the moment. The second thing was that there were three Carries: the one lying down, one writing at a desk, and one wandering around. (In retrospect, we should have paid attention to which of the Carries had which of the mage types. I remember that the one lying down had a flame ray, but I don’t recall much else.) At first, it was mostly confusion. The one lying down got up and started panicking. She was silent, but seemed to be mouthing “Help me, help me!” Eventually, she began to fight with the one wandering around, and then the one at the desk joined in. After a while, the Selatiel-wraith also started attacking. We realized that they were haunts, or at least haunt-like; whenever one got defeated, it would just come back stronger than before. And they wouldn’t stop fighting each other, even though they were escalating each other! After a while, I was the last one up, and before I could awaken Oronyëa I got taken down. And then we were all back in the room, where we had been, with Selatiel and the sorceress none the wiser. We asked that they leave temporarily, so that we could observe Carrie without any divine influences around her. They reluctantly agreed. Carrie started rolling around a bit, like she was having a nightmare. Then, she started repeating some actions: writing something, and then panicking. (Katia) noticed a piece of paper in her hand. We grabbed it from her. I recognized the code; we’d seen it once before, at something Norse. (Katia) also searched her desk, and found another paper with the same code. I lined them up, and they fit together. Selatiel and the sorceress came back in, and after a bit of confusion, we realized that they couldn’t even see writing on the papers. (Katia) took them out of the room, away from the priestesses; I think Oronyëa ended up with them. After that, we didn’t think there was much else we could do at the moment, and headed back to Yohannisburg. In the afternoon, we fought the Dark Heroes again – including the demonic one. She stayed mostly out of the battle, though, and we completely beat the others! The main tricky moment was when the demon threw her morganti sword for an unforge. Some warriors showed up; the King’s, I think. The wraith was destroyed, but not before the demon got away. After that, we went to investigate some old ruins. We didn’t find much. I was busy trying to solve an old haunt; I didn’t get anywhere with that. The King’s troops showed up again and confiscated a code that Esther had found. I don’t really get that; it was just some writing on a rock. The King’s troops don’t seem really helpful. Sure, they’re here to retake the plateau, but mostly they just seem to be messing with our business. We could have dealt with the wraith ourselves, and really? Confiscating a mysterious coded message on a rock? What are these soldiers really doing here?
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Mirandy
Commoner
Miranda
Posts: 30
Leagues Played: Club League, Adult League, Falnorian
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Post by Mirandy on Nov 28, 2016 18:18:05 GMT -8
Adia Neirot, in the winter of 16,052 A chronicle of the events of two years ago, detailing some of the initial stages of the campaign of Einion against Geb, specifically the events of an undercover mission into Geb waters and eventually onto the island itself.
I and a party, a sub-group of a group of adventurers I have found myself attached to based out of a city called Galadhremmen, in Einion, were out sailing, fighting pirates with the Einion navy. Notably, there was myself, a gnome illusionist Loni who I'd adventured with before, a phraint by the name of (Ry), and… well, some others. It has been quite a while, and those two stood out. We took a ship, one that the navy had captured, one from Geb; we disguised ourselves as pirates and attempted to get close to the island, to see what we could find. We failed almost immediately, of course; the pirates had far more organization than we’d expected, so when we failed to name our fleet admiral we were ordered to lay down arms and be taken to Geb for questioning. We agreed to do so, as getting to the island was our goal in the first place. The group was generally scattered, most remaining in prison. I was able to talk myself out of jail, working a few minor argument-settling cases for the city, as I do sometimes with my courtiering skills; after that, I met up with the others who had managed to get out of prison as well. The group of us (there were four or five, I think, the phraint and I and Loni among them; unfortunately, my memory is… not what it was) decided to take a walk around the island itself, to see what we could find. In the city itself there were shipyards, of course; assembly lines with hundreds of tiny pieces of ships being assembled into the wholes. As we walked out of the city, and began circuiting the island itself, we noticed what was odd: all the trees were gone. There were no sources of lumber, no way to build the ships, and we knew that the lumber wasn’t being sailed on, or we’d have noticed the ships coming from somewhere else in the world. And yet, the ships were being built. Lumber was being carted in from somewhere on the island, and we decided to find out where. We followed the roads and tracks, carefully casual, pretending to be from Geb. Eventually, the roads we were following turned inland, up the mountain; we were stopped, there, by a guard who would not let us through until one of the liars in our party convinced them that we were an official inspection team. What we found was a giant portal into the dark wilds. Geb was getting their lumber from the dark wilds, using a giant… I want to call it a wall, or maybe a hole in the wall; through it, we could see a region of clear-cut forest. It was a massive operation. Of course, as always, we were found out almost immediately after that; the guard in charge of the operation received a call from the city saying that we were not the inspectors, obviously, and we were forced to defend ourselves. I sent the phraint home with my gift from Hestia, and Loni escaped herself; our other party member also escaped, I believe, but I was captured. Eventually, Einion won, and I was freed; however, there is not much more to the story than that, so I will end here.
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