|
Post by Celebfealor on Jan 10, 2013 9:15:42 GMT -8
1. You can still remain neutral and have guards. 2. We need to stop or quarantine the east gate immediately, or we could let what you mentioned happen. 3. This is not going to be fixed easily. I think the best course of action is to level up, and summon more guardians. 4. Like it or not. This isn't going to be solved by pacifists. 5. I agree that we should encourage sorikonian culture. That could be helped by tiering up and getting some monks (They have the best pacifist abilities) We also should get rid of the other threats, so something like the east gate doesn't happen again. (We are out of position) We can't let anything escalate in our position. This means that we have to be ready to deal with any threat. i.e. Don't let a mission be on the board for 3 months and then get totally out of hand. In other words we have to multitask. I think we should put them in non combat situations like helping the average person. 1 - You can still remain neutral and have guards, yes, that's a point. Though usually in that situation you're the one who has decided/consented to having guards, rather than it being forced upon you. 2 - Luckily it seems like Sashi Eten has some kind of wards that keep undead from entering the city, or something? That's not going to protect the villages, though... agreed that either way, we should deal with it ASAP now. 3 - Definitely on the leveling up part, and I assume that the Martial Masters are doing what they can on the summoning guardians part, but that can't be infinite. We have to think of other courses of action, too, which is why I'm proposing that we start acting on everything we can now, before it gets out of hand. Or, to put it as you said, multitasking - being ready to deal with even really awful things, and keeping missions from being on the board for three+ months. 4 - I don't see why not. True, not *everything* can be solved by pacifists - which is why we're here - but that doesn't mean that nothing can, or that we shouldn't try to salvage what little we can in terms of the way that Sorikonia does things. 5 - Getting monks is a good idea and helps *us*, but I meant more for the rest of Sorikonia, since it's their culture under attack.
A new thought on how to deal with the militia - they don't like being pacifists because it makes them helpless, right? What if we said that we would train them in some of the trademark pacifist skills (snare, disarm, knockback, things like that) if they promise to re-take their vows of pacifism and keep them? If we're the ones training them, not the Martial Masters, then that means that they're not legally a men at arms force and it shouldn't affect Sorikonia's status as non-militarized. That way they're not helpless, they can still help out, and they're not breaking their vows of pacifism. Then we can send them to go do things suited for their sort of thing (like as Dev said, generic helping-people missions), and we can go deal with the more violent stuff. (Note: I am aware that we need a guildmaster knight for that. At worst, this makes this a long-term solution. We could also hire a guildmaster knight from the guild to do this, if people agreed to work together on it. Or - if we're doing mini-seasons again, then old character can come out of retirement soon, and we can sic them on it.)
|
|
Gorlan
GM Class
Dev
The best way to achieve balance is to remove everything from the scale%\0\%
Posts: 152
Leagues Played: Club League, Falnorian
|
Post by Gorlan on Jan 10, 2013 11:09:21 GMT -8
What I meant about pacifists was that Wall, or whatever he is called isn't going to be taken out by pacifists. The dark city isn't going to allow diplomacy. What I meant with monks is that they get good skills that demonstrate pacifism well. I totally agree with the battle training, although it is more of a long term solution. Were these people willingly pacifists. I mean if they were born over the timejump then it is not really fair to them. Or possibly we could find a mercenary guildmaster knight and hire him.
|
|
|
Post by Celebfealor on Jan 10, 2013 11:24:27 GMT -8
Wall is an entirely different problem, and if we're going to talk about the Dark City, we should probably make an entirely new thread devoted to that purpose. xD No, Wall will not be solved by pacifists. But dealing with him and his city is something that's way, way over our heads, at least for now (and to be honest, probably always - but we've gotta tackle it at some point anyway).
Hm. A lot of them were probably born either during the timejump, or just before when they would have been too young to "consent" to the pacifism vow. I guess that if they don't want to be pacifists period, then it's kind of wrong to force them to; but in that case, they would need to be stripped of their Sorikonian nationality, stat. I guess the question is, what do they want more?
|
|
Gorlan
GM Class
Dev
The best way to achieve balance is to remove everything from the scale%\0\%
Posts: 152
Leagues Played: Club League, Falnorian
|
Post by Gorlan on Jan 10, 2013 16:55:12 GMT -8
Any idea if there is a vamp dedicated to the sole purpose of destroying sorikonia? That would be a much better goal than wall.
|
|
|
Post by Celebfealor on Jan 11, 2013 15:01:53 GMT -8
That's... a good question. I guess it used to kind of be Curves, but she's dead now. That brings up two thoughts:
1) Same as Dev - if it used to be Curves, who is it now? There *might* be a carakwaith dedicated to screwing with Sorikonia, but if there is, we don't know who/where/what/etc.
2) Curves did a very, very good job at screwing up Sorikonia. There are a lot of things that were implied last season in that the things that she did went a lot deeper than just that mess with the shrines and the Shadowlands, and I don't think we've wrapped that up yet. That's part of why I'm being so adamant about keeping Sorikonia's culture intact and keeping people as pacifists; it was and is part of the vampires' plan to destroy that culture (for some unknown reason), and it seems like a bad idea to let them have that.
---
In short - I have no idea. xD But we'll probably figure it out as time progresses and we start seeing the season's events develop.
|
|
Gorlan
GM Class
Dev
The best way to achieve balance is to remove everything from the scale%\0\%
Posts: 152
Leagues Played: Club League, Falnorian
|
Post by Gorlan on Jan 11, 2013 16:23:13 GMT -8
Well there are still filaments all over the island. We have no way of dealing with those.
|
|
Scott
Man at Arms
Sir Scott of the Rainbow Light
Yeeeesssss?
Posts: 116
Leagues Played: Character League, Club League, Adult League, Falnorian
|
Post by Scott on Jan 12, 2013 19:08:04 GMT -8
Unfortunately the best we can do with the filaments would be to mark their location. However there are two issues with that, the first being that it would take a long time to do and the second is that even if we did spend the time looking for all of them we would defiantly miss quite a few. On a side note, has anyone ever tried exorcising a filament?
|
|
Gorlan
GM Class
Dev
The best way to achieve balance is to remove everything from the scale%\0\%
Posts: 152
Leagues Played: Club League, Falnorian
|
Post by Gorlan on Jan 12, 2013 19:58:24 GMT -8
would the same process of destroying moriganti work here? Or what if we were to have a silver tube that fits over the filament. What would happen to the wraith?
|
|
Scott
Man at Arms
Sir Scott of the Rainbow Light
Yeeeesssss?
Posts: 116
Leagues Played: Character League, Club League, Adult League, Falnorian
|
Post by Scott on Jan 12, 2013 20:59:14 GMT -8
If you are referring to the Staff of the Platinum Magus then no, it is no longer available. However if you are referring to some other method of destroying morganti then please, enlighten me.
|
|
Lily
Man at Arms
Quinn
Mm
Posts: 120
Leagues Played: Battle League, Character League, Club League, Adult League, Falnorian, Life
|
Post by Lily on Jan 13, 2013 0:52:11 GMT -8
I am pretty sure someone did exorcise a filament and it worked. Also what happened to the staff?
|
|
Gorlan
GM Class
Dev
The best way to achieve balance is to remove everything from the scale%\0\%
Posts: 152
Leagues Played: Club League, Falnorian
|
Post by Gorlan on Jan 13, 2013 10:59:49 GMT -8
The usual process involves exorcism/disenchant at the same time and is the way to destroy moriganti.
|
|
Gorlan
GM Class
Dev
The best way to achieve balance is to remove everything from the scale%\0\%
Posts: 152
Leagues Played: Club League, Falnorian
|
Post by Gorlan on Jan 13, 2013 11:45:17 GMT -8
Doesn't something bad happen when sorikonias culture is broken. The natural defenses fall and demons and the like can easily access the island. I think that is what they are trying to make happen.
|
|
jeremy
Commoner
Jeremy
%\0\%
Posts: 29
|
Post by jeremy on Jan 13, 2013 17:12:21 GMT -8
i do remember on the mission that the first filament was sighted we hit it with silver and it would occationally tun into a wraith again. then it flew away and i chased it and trapped it. if i remember crrectly, nial exorcised it (though it may hav been someone else). I think that dealt with it though im not sure. and thunder clan did destroy a piece of morganti with our spirit born remember? "involving them in an exorcism ritual"? im pretty certain that that worked. I'm sure that a method of destroying morganti is well documented, though again, not 100 percent sure.
|
|
Gorlan
GM Class
Dev
The best way to achieve balance is to remove everything from the scale%\0\%
Posts: 152
Leagues Played: Club League, Falnorian
|
Post by Gorlan on Jan 14, 2013 10:39:19 GMT -8
What if the militia is already compromised? Even before the east gate? What if the leaders are charmed and such. I think when dealing with them we should be in groups of 3. Also we will be tier 1 at the end of next event, so things might happen sooner than we think. EDIT: I just realized I have a tier 1 ring of spirit guide just sitting around. xD
|
|
|
Post by Celebfealor on Jan 14, 2013 10:44:43 GMT -8
I believe that Jeremy is correct, both in regards to the exorcism of the morganti filament and in regards to the exorcism of a morganti sword. Exorcising the filaments would work, but it would be time-consuming and difficult. You'd have to walk over every square foot of the island, swinging a silver sword in front of you, and be ready to chase down a spirit at any moment and take it down. Might be necessary, though. That also brings to mind the Maimed Cult - we're going to have to deal with them sooner or later. Anybody have any ideas?
Also, Dev - yup. If Sorikonia's culture fails, the protections that are given to them by following that (demons can't set foot on the island, etc) also fail and the island is in even more trouble than it already was. Which is, of course, good for them and bad for us. Hence wanting to try to stick to pacifism as much as possible and try to encourage Sorikonian culture etc. ^_^
|
|