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Post by ElfChild on Jan 17, 2013 23:31:14 GMT -8
I don't think the militia are too worried about filaments. The urukai certainly aren't. It's mostly just the Maimed.
I too question our ability to take on vamps at level 3ish. That said, maybe we could get some magic items to help us out, Idk. Kinda a big priority though.
About the curse. I dunno how important it actually is. I tend to be kinda big on solving haunts and stuff. The party seems to not approve of possible major debuffs. I wouldn't put it at the top of the priorities chart but neither would I put it on the bottom.
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Post by Celebfealor on Jan 17, 2013 23:45:35 GMT -8
A reminder - we can make all the priorities and plans that we want, but we have to be flexible too. Things will always suddenly crop up when we're not expecting them, and some of those will inevitably be more important than what we were originally planning. Yes, we should definitely put lots of energy and time into fixing current and continuing problems, but not at the cost of ignoring new ones.
That said, I would currently put priorities at something along the lines of what I've written below. This is factoring in both the importance of the problem and our ability to deal with it (which is why the East Gate is not at the top).
Basic Defense of Sorikonia and its People Protecting Martial Master ritual sites and projects The East Gate The Militia The Curse The Filaments/Maimed Cult
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Gorlan
GM Class
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The best way to achieve balance is to remove everything from the scale%\0\%
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Leagues Played: Club League, Falnorian
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Post by Gorlan on Jan 18, 2013 10:21:33 GMT -8
I agree with the fact that we may not be capable of clearing the east gate up. However it could cause even bigger problems, so I think it is worth the risk. Remember that it will get really out of hand if the militia become vampires. I agree with the curse, but I think that it may impede our progress. That's why I put it in the middle of the list. I think the filaments can wait. Also agreed with the flexibility. But we don't know what is going to come up. Maybe if we were to summon some elementals, and take them to the east gate to help us. Also the martial masters should be able to help us by providing things like rebirth and such. I really wish we had the Iron Disciples.
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jeremy
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Post by jeremy on Jan 19, 2013 12:11:27 GMT -8
I'm sorry, but I'm going to have to go back to the filaments. The main thing about the militia is that they believe that they are more effective than us, or at least, that they can perform tasks that they cannot. While this may be true, we cannot let them think this. That seeming on track? Now, our main goal with the militia is to prove that they are unnecessary to protect sorikonia and we have it under control. If we have a measure of success with the filaments, an actually achievable goal, then they will respect us a lot more, because that is a problem so serious that they probably wouldn't even want to try it. In turn, the urukai will cease to hinder us as long as they are not being attacked by the militia. In addition, we could possibly enlist these superior forces against the vampires, a problem to which we simply cannot deal with ourselves. The only other alternative I see against the vampires is to ask for help from the sorikonian martial masters, but i do not think we have the honor or whatever to do that, and even if we did, I doubt that we would succeed without heavy permanent casualties.
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Post by ElfChild on Jan 19, 2013 20:04:57 GMT -8
Yeah but see... We have as much power to deal with filaments as the militia do. And the vampires need dealing with before they kill or infiltrate every damn thing ever. Which sure, isn't going to happen to the exaggerated extent I just stated, but it will still happen. On top of which killing vampires is kind of a lot more achievable of a goal than destroying filaments.
Bottom line: Filaments are nowhere near the top of the priorities stack. For all practical intents and purposes, they are a big black box of doom that nobody under level 11 should go anywhere near.
Unfortunately, they are a widespread and highly undocumented black box of doom, so I guess if your character wants to document them all and put up caution tape in his free time I'm good with that, but don't go poking and prodding them all PLEASE.
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jeremy
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Jeremy
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Post by jeremy on Jan 20, 2013 8:46:48 GMT -8
actually I completely agree with the idea that vampires are far more important than the filaments, I think that they have almost always been our first priority. However, I would like it if you read the previous posts before making an argument, because its getting tiring to explain the same thing twice. Please go read the discussion we had about dealing with the filaments. If you then want to say something else I will gladly listen. However, I think the militia is the our second priority on account of them killing innocents just cuz if you know what i mean. If we go back to the priorities kim set I think we will find that protecting master sights is next, but that is sort of an ongoing part time thing. Militia is next.
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Scott
Man at Arms
Sir Scott of the Rainbow Light
Yeeeesssss?
Posts: 116
Leagues Played: Character League, Club League, Adult League, Falnorian
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Post by Scott on Jan 20, 2013 17:47:21 GMT -8
New information: A boat of soldiers have come down from Esterock to try and replace the militia. Hopefully this should work, and if it does Sorikonia will be much better of for it (for those of you who don't know, Sorikonia is actually protected by the inhabitants being pacifists).
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jeremy
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Jeremy
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Post by jeremy on Jan 21, 2013 13:13:12 GMT -8
ooooo that will eliminate the need for a lot of working around the militia. I like this. Do you know how it came about?
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Gorlan
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The best way to achieve balance is to remove everything from the scale%\0\%
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Post by Gorlan on Jan 22, 2013 10:15:18 GMT -8
Who asked for these people to come down? Do these soldiers use weapons? How did they get here? I assume they took the long way around.
Also let's look a this from an out of game perspective: Say you were born after your whole nation took this big vow of pacifism, and they expect you to take it as well. Then your nation is attacked by endless amounts of enemies, and the government responds to this by sending about 30 people to go and defend your whole nation. Then when you try to help and defend yourself this small group turns you away and says stop killing things. That's our job, stay out of it. Also you and your friends get killed without weapons. Villages fall and the city is besieged, all while this "group" of people that are supposed to protect you go and have gladiator fights and try to "diplomatically" solve things with the enemy. Think about it. Also the filaments must be dealt with by last season's characters, not us level 4's. 1. They are way more powerful and less likely to get killed. 2. They are the ones that the maimed cult is blaming for the problem. They should deal with it. We have no one with exorcism, and half the party has no silver. Where are these filaments? We could at least tag them and leave them for better people to deal with, but that is risky. I want to know how this many filaments are all over the island. They only appear when you kill a moriganti wraith. We really only killed those in tombs. So if someone could explain how this happened, that would be appreciated.
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Post by gamemasterchris on Jan 22, 2013 18:57:19 GMT -8
They don't appear when you kill a morganti wraith, they appear when you unforge a morganti weapon. There were lots of shrines that were blown up by traps you guys never visited. Those shrines had morganti weapons unforged in them and the the filaments still remain. If they are triggered they become wraiths again and if killed, filaments again, so this causes them to migrate a bit over time... A lot over 22 years. Also, you destroyed a lot inthe tombs you where in but far more were never dealt with. Usually you cleared a path to what you needed to do and then got it done. That's all I can say on the topic that would be game knowledge for your old characters
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Gorlan
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Dev
The best way to achieve balance is to remove everything from the scale%\0\%
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Post by Gorlan on Jan 23, 2013 8:53:50 GMT -8
A reminder - we can make all the priorities and plans that we want, but we have to be flexible too. Things will always suddenly crop up when we're not expecting them, and some of those will inevitably be more important than what we were originally planning. Yes, we should definitely put lots of energy and time into fixing current and continuing problems, but not at the cost of ignoring new ones. That said, I would currently put priorities at something along the lines of what I've written below. This is factoring in both the importance of the problem and our ability to deal with it (which is why the East Gate is not at the top). Basic Defense of Sorikonia and its People Protecting Martial Master ritual sites and projects The East Gate The Militia The Curse The Filaments/Maimed Cult What constitutes basic defense? Also what are the other missions on the board that we haven't touched. A good way to multitask would be to do one of the priorities list and one off the board that was untouched. I do think that east gate has to be priority here.
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Post by Celebfealor on Jan 23, 2013 9:42:22 GMT -8
Basic defense constitutes things like the goblins causing problems for farmers, or the ogres randomly marauding and eating people... things like that. Basic "there's this thing causing trouble for everyday people, go fix it" missions with standard-type baddies (hobgoblins, harpies, trolls, what have you).
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Gorlan
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The best way to achieve balance is to remove everything from the scale%\0\%
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Post by Gorlan on Jan 30, 2013 11:35:26 GMT -8
Whats the rule on martial master help? Also, what are we expecting the ancestors to do? Or what are we hoping they do? I have no problems with this plan. But what is plan B? Say they don't give us anything? Is it still worth trying to take the East Gate? I think it is, but are we up to it without any help from the ancestors. Okay, re-posted.
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Post by Celebfealor on Jan 30, 2013 11:50:41 GMT -8
Awesome, thanks. Mostly, the Martial masters have a lot of problems on their plates already. Plus, given that they're of course unable to deal damage, undead are not the easiest opponents for them to fight (given immunity to knockout, etc). One of the reasons we're here is to help take care of problems so that the MMs don't have to, and can deal with bigger things. Basically, we're hoping that they're as unhappy with the undead/east gate situation as we are (which is definitely not a far-fetched hope!), and are willing to lend their assistance so that we can either temporarily or continually have a better chance of dealing with undead. Basically, as one would approach a deity and ask for aid, given that in Sorikonian culture the ancestors function as deities. We just assume that, because they *aren't* deities and this is their homeland, they'd be more willing and able to help. They may either 1) be able to temporarily bless us all with might strike or something, 2) allow us to use magic items in their shrines (so long as we return them?) for the purpose of helping the gate, or 3) otherwise know something about somewhere we can go to get that kind of blessing or magic stuff. If they don't give us anything, I think the backup plan involved dragons. Other people can deal with the details on that one. xD And if all backup plans fail and we can't get anything to help us with, I think that if we shift our attention from "solving" the east gate to just making life difficult for the vampires there, we would have more success. We might not have magic, but we could pool our resources and get everybody a silver/silver plated weapon and whittle down what forces the vampires have there, thus keeping the situation from getting out of control and weakening the strength the vampires have there. We would have to play our cards carefully, but it would be doable.
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Nick
Man at Arms
Nick
You know you?re in love when you can?t fall asleep because reality is finally better than dreams.%\0
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Post by Nick on Feb 3, 2013 18:39:30 GMT -8
So at the event today, we tried asking the ancestor's for help, but got a vision instead- not the direct aid that we were looking for, though still incredibly useful (maybe a thread about that, Kim?). However, we still did not do anything with the East Gate today... so that's for next month, I guess. There was an interesting situation that arose with some cultists earlier today... it is long and complex and I'm not going to bother explaining it all (Zane, Ray, or anyone else who was involved wants to?), but basically it involved a true invisible (or at least unseeable) being that was *very* interested in the party's magic items. There were some theories thrown around, but the general consensus is that a brownie is afoot. So *yay* for that... If anyone who was there want's to fill in details, go ahead.
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