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Post by bobo on Jan 26, 2014 1:31:15 GMT -8
As of now Warlock is the PC replacement for necromancer in Jitha. The other classes are prestige classes that are here in Jitha. There are some other changes to classes that already exist they will be listed here.
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Post by bobo on Jan 26, 2014 2:08:18 GMT -8
Acolyte of the Skin is a prestige class much like Elder Goddess ones. Certain class levels must be obtained to gain abilities. Along with this certain events must unfold to go this class. Generally a loss of someone important to the player from a demonic or infernal outsider. Acrobat is nimble combat disrupter. Their goal is to take people out of the fight with out causing too much harm or receiving much. They tend to be a little more promiscuous compared to the Shepherds or Subdualists along with a much lower moral code. Balance Mages are from a very old practice of magic from before the guilds and standardized casting. They don't form guilds so much as tribes and live almost completely nomadic.
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Post by bobo on Jan 26, 2014 2:14:36 GMT -8
Bards are a support class, meant to get the party ready and clean up at the end. If a bard finds themselves in the middle of combat they should find themselves behind a friend quickly or suffer. They are much stronger if music and or songs can be heard. Explorers are adventurers that try to avoid combat. A thief wants to be in combat to take what is left after they knock people out, an Explorer wants to come across a battle years after it has taken place and go through what was forgotten. They tend to like caves, dungeons basically anywhere a sane person doesn't. Warlocks are the PC replacement for Necromancers. They can make a choice to go evil and bind themselves to dark beings, or make deals with fae or even angels. They are very similar to paladins and necromancers yet have some unique quirks too. They are mainly a damage dealing role. Attachments:Bard.doc (27 KB)
Explorer.docx (18.53 KB)
Warlock.doc (26 KB)
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Post by bobo on Jan 26, 2014 2:19:53 GMT -8
Some simple changes to Monk have been made. Any damage dealt by skills in this class deal HOLY type damage, which is terror to undead. The skill Divine Soul has been removed due to the recent change to Ethereal Plane. It used to give damage resistance while ethereal now it is Turn Undead. This class has gone from a self-healing/combat extender to a Undead fighter. Turn undead destroys lesser undead preventing the reanimation of them, kills full undead (bringing their health to -4, not through damage) and Knocks back and impales all greater undead by 10'. This will hit all etheral things and bring them to the material plane as well. Attachments:Monk.doc (27 KB)
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Scott
Man at Arms
Sir Scott of the Rainbow Light
Yeeeesssss?
Posts: 116
Leagues Played: Character League, Club League, Adult League, Falnorian
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Post by Scott on Jan 26, 2014 21:25:51 GMT -8
Turn undead strikes me as being incredibly powerful, even for a 9th level skill. Also, what would happen if one were to exorcise a Acolyte of Skin?
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Post by ablacklama on Jan 27, 2014 21:23:34 GMT -8
Turn undead is just like a modified righteous aura.
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Post by bobo on Jan 28, 2014 19:43:54 GMT -8
To the Turn Undead issue, yes it does seem really strong, but the rest of the class is kinda under powered and the class is going to be more difficult to get into and become more of a true prestige class.
If someone were to exorcise a Acolyte of the Skin, if the level was higher than the Acolyte and the demon they make a deal with it will destroy the bond and the acolyte would lose their abilities. This prevents them from making the same deal and/or a deal with the same demon. Like anytime you exorcise anything it has a chance to rip pieces of your spirit off and/or make your spirit 'heavier'.
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Post by bobo on Jan 28, 2014 19:44:29 GMT -8
Side note I added summon the dead and resurrect to shaman's spirit branch.
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ZackAttack
GM Class
Zack
Do you like my hat?
Posts: 72
Leagues Played: Battle League, Character League, Club League, Adult League, Crestfall, Falnorian, Life, Teriock
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Post by ZackAttack on Feb 3, 2014 7:56:03 GMT -8
Why is acrobatics (i.e. leap and climbing) not a skill for Acrobats? Fits with the class, and besides, it's in the name...
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Post by bobo on Feb 5, 2014 11:13:38 GMT -8
I didnt make the class and before it was called something else. It may have a couple changes coming.
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Post by nell on Feb 6, 2014 9:12:57 GMT -8
I also don't see what you would want to take out to replace with acrobatics. As odd as it sounds, the class has a certain style and the skill acrobatics doesn't seem to be needed to make the class work.
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