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Post by Centuar on Mar 11, 2019 8:37:44 GMT -8
Tasura's Chronicles
Prologue: It's been about 8 months since we arrived in the southern regions known as Urelia. I realized that I should have begun chronicling since our arrival to provide information for any future peoples who are interested in the history behind our arrival in Urelia. My initial chronicle shall summarize all important happenings in the past 8 months, as well as serve as a general informational guide on the area we settled in.
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Post by Centuar on Apr 7, 2019 18:12:17 GMT -8
(at the ends of these writings, there is a guide to various persons, places, and things we have encountered. Anything that will be explained in further detail in that section will be marked with an asterisk.)
1. The journey Our travel to the lands south of Roekron was long and hard, a year in which we faced many dangers and attacks. A lack of wind, sea monsters, and the Wizards Trade Order were the perils we had to face. In the end, only two ships, the Lorelai-Lee and the Daring, made it to the shores of the first island. 2. The first island We had arrived at what we would later learn was a island chain containing at least seven islands. The first and northernmost island, Olsgolon*, was where we initially disembarked.In our preliminary explorations we discovered a Hurok* village, a swamp with parasites, some grain fields, and a spire*. While we spent a few months here, the story really begins when we began to settle in Manta Nagareth*. 3. Manta Nagareth A large island with jungles, mountains, and volcanoes, Manta Nagareth is the island we are currently attempting to transform into our home. After our initial exploration, we decided that this island woud be the best to settle. Now that we had a place to begin settling, our voyage split into two groups. One group, of those who wished to travel farther south, and the other (our group), which wanted to settle. The group leaving had a variety of reasons, whether to find their native homeland, cause trouble for the WTO, or simply explore farther in. There were a few complications to settling on Manta Nagareth. The first was the sphinxes*. Large cats with the head of a human, they lived in an area of the abandoned Hurok* city on the island called "The court." The only other sentient beings on the island, we had to negotiate with the sphinxes if they were to allow us to stay. Only speaking the native languages, thankfully Mattiu* was able to translate for us. We engaged in a contest of riddles, which we won, allowing us to stay on the island, for now. The sphinx relations would become an issue again, but that is for a later chapter. The other danger was the jungle. In Urelia, the plants are dangerous and hostile, much like in the dark wilds, although the ones here thankfully have no necrotic powers. With flowers of charm aura and massive mounds of moss on earth, the jungle is a constant, yet so far beatable, threat. 4. A new home In the months since we began to settle in Manta Nagareth, we have had much progress. Our settlement has clearcut forest to create farms, while the soldiers and other guards hold back the threat of the jungle. Construction has been similarly productive. As adventurers, we have had a lot of progress in exploring the island and solving problems as they arise. The following is a collection of the most interesting things we have done. 4.1 The Spires Black Towers created by the Hurok, the spires* each contain a puzzle that must be solved to "beat" the spire. I personally am uninterested in the details of the spires, however, Mattiu has said that we have to complete all the spires to activate some sort of protective veil, which is certainly important. Additionally, we have to complete the spires to convince the sphinxes of our worthiness to stay on the island (more on this later). 4.2 Father Nature There were a group of ents strangely circling a ring of trees, which we decided to investigate. After figuring out how to get past the ents into the ring, we met a dryad, named by Aster* as the "Dad of the forest. Aster made some sort of deal with the forest so it would be less aggressive (it didn't seem to work out), and Mattiu was really uncomfortable about the whole encounter, insisting that the forest is evil and we should not make deals with it. (I agree with him) 4.3 Government! This is the best part, in my humble opinion. Pretty early on after settling in Manta Nagareth, we had a meeting to decide on rules and such. We voted on a few laws, the really common sense "don't kill don't steal" basics. Realizing that we needed a better system of governance, Lenna and I were entrusted to write up a government. This was extremely exciting--the opportunity to create a new kind of country and system of governance never before seen in Roekron was one the of the most exciting prospects of traveling to a new land. I had studied a lot of government and politics to create this, and the end result was amazing! We had a democratic, three-branch government that guaranteed rights and did away with social status. We had a meeting to ratify it, with most opposition coming from Callister*, but the most challenging part was when Aster*, who doesn't really understand the finer points of politics being a nomadic tribal centaur, asked "I don't see the point of the executive branch." It ended up being cut, with Callister being one of the few to actually support it, in an ironic turn of events. The rest of the document, thankfully, emerged unscathed. I'm so excited to see what our country looks like 30 or 40 years from now. If I could have one wish it would be the ability to watch over and see how the government stands the test of time hundreds or even thousands of years from now. 4.4 Pierres summer camp The first challenge our government had to endure was the desertion of roughly 15 guards between pirates and explorers to the north side of the island. They were uninterested in the long term benefits of working on the settlement and instead intended to eat whatever fruit they could find and do whatever they wanted. Lenna and I went to negotiate with them. We started with the explorers, figuring that they would be easier to work with. We eventually convinced them with two promises. First, a great library that would house their writings and findings for future generations to read. Secondly, something no explorer could resist, the chance to name how something in the area would appear on the official maps. Then we went to Pierre*, the leader of the pirates. We spent a while trying to convince him without any progress, until we happened upon the simple solution that was in front of us the whole time. "Pierre, do you have anyone with resurrect?" Problem solved. 4.5 Problems ahead In the past month, we have run into two major complications, the escalation of the jungle and the need to renegotiate relations which the sphinxes. The jungle has been sending scarier stuff, and a few people have pd'd. Not sure how to deal with this other than fighting it head on. With the sphinxes, it's much more complicated. The stillwright Leseus, who allowed us to stay on the island, died and lost his memory, which apparently makes our deal void. And Elepheri wonders why we humans like to write our rules down. So we spent the entire morning talking to Ophecia as Rashatset made the case that we should not stay. We didn't make any progress, although we learned some interesting things. Also, Elepheri found it funny how much we upset the "fun police" Ophecia. So apparently the Hurok and the sphinxes worked together, with the Hurok being "the sword and shield" (protecters of the world) and the sphinxes being "the scales" (judges). I think I misunderstood it in some way, and that once I better understand what "the scales" means and sphinx culture, our negotiations will become easier.
Guide to persons, places, and things in Urelia.
People: Aster Warrunner: A centaur and one of the only other warriors in the party, Aster can be a bit, well, unsophisticated at times, but they are a dependable friend and someone I'll always trust to watch my back in a fight. Black Disciples: A group of sphinxes in a class akin to our knight, they model themselves after the Hurok warriors and love their history. They are training me in their class. Friends of Elephiri and definitely the friendly kind of sphinx. Callister Sawney: Dwarf warrior, de-facto leader of the soldiers. Very gruff and too serious, but a good guy. Charity Price: Our innkeeper, a thief and senator. Very practical and intelligent, she tends to make smart decisions. Coryll: Hobbit mage, Fellow party member and senator. Elephiri: A friendly sphinx deathwarden who has a liking for humans. Spent most of her time with us on the boat and in the settlement. Learned how to speak common. One of my favorite sphinxes. Hurok: The native peoples who lived in the island chain where we settled. They were wiped out by the WTO. Kekoa: Lenna: Half hobbit/elf, one the the many nature mages in the party. Very interested in researching the island, but in a more academic way than Mattiu, for whom it seems very personal. She helped me write the government. Mattiu: Urelia native, basically our local guide. Very interested in the spires and other Hurok ruins. Quiet and somewhat cowardly when it comes to plants. Has a lot of very helpful local knowledge. Miranda: A human mage. Acts kinda weird, and seems to have something truamatic in her background. Rashatset: A sphinx paladin who really doesn't like us and wants us gone. I don't like him because he assumes all northerners are basically the WTO Stillwrights: A group of sphinxes akin to our life mage, they are the neutral judges and arbiters of sphinx-kind. Very neutral.
Islands: Olsgolon: Northernmost island. old Hueruk village, fields, and a spire (solved). Khyga's Rock: Big grey island with lots of rocks and birds. has a spire (solved). In between Osgolona and Manta Nagareth. Manta Nagareth: Island we have settled on. Lots of jungle, mountains, a volcano, a quarry, and two spires (solved & solved). "Desert Island": An island to the east? of Manta Nagareth. Very arid, lots of cacti (angry like other plants). A spire (solved) "Coral Island": An island made of sharp coral to the northeast of Nagareth. No spire that we have seen or other interesting things, but we haven't really explored it yet. "Plateau island": An island with a lot of dangerous swamp, as well as a plateau with a hurok village and a spire (unsolved).
Features of Manta Nagareth: Lava river: A river of lava that runs across the island. Can be crossed with the aid of lava crabs, which are friendly. The black city: Abandoned Hurok city. The sphinxes live in one part of it, and we have repurposed the city for our own. Northeast shores: There is a beach here with magpie crabs (cragpies?) that like to collect shiny objects. Very pretty. Not far from the coral island. Has a mangrove to the west. The quarry: An old marble quarry. Something went seriously wrong here, tons of hurok haunts. Sphinxes and natives are very, very scared of this place. Had a cockratrice, which we killed.
Monsters: (Many monsters have hide and stealth) Flowerheads: Plant humanoids with the head of a flower. Snare, hack when you are snared, regen in sunlight. ~5 HP Moss Mounds: Big mounds of dirt and moss. Deboost damage. ~10 HP Charm Flowers: Charm aura. 1 HP White Insects: Mana drain attacks, small, adrenilane. ~5 HP Praying Mantis: AV0 attacks and slay. 3 AV. ~10 HP Spiders: Hide in the canopy and drop on you. Web ball. NO acidic blood!. ~ 5 HP
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Post by Centuar on Apr 14, 2019 8:18:33 GMT -8
Tasura's Chronicles - April
For some reason today, everyone was finding various things and effects throughout the island. Mattiu was one of the first to experience this, as he ended up getting charmed in the inn. He went ethereal, got his spells, then came back and started attacking everyone. We knocked him out, but since we didn't have a paladin, he had to miss voting on the missions. The most interesting things I found was a stone kopesh and a sheath (it wasn't made for the kopesh).
For our first mission, we fought against the forest -- it's been getting more and more aggressive every month. We fought dragonflies that had mage types and acidic blood, gigantic spiders, and palm trees that threw coconuts. In the last encounter, we fought against the flowery plants the charmed and zombified things. They even had a zombified cockratrice (a chicken-like creature that kills you if you make eye contact). Aster and I both got hit by a charm aura and we lost the fight, with Coryl and Miranda getting zombified. Afterwards, we went back out to rescue them, and succeeded. Next, the group went out to the spire on the plateau/swamp island. I stayed behind on guard duty. From what I heard, they again found haunts that were killed by the WTO, then they solved the spire which had a rythm theme. After the spire we took a break for lunch.
Next, we went to investigate a strange creature that had been sighted in the quarry by one the explorers. The creature was bigger than almost anything I'd ever seen, a centipede made of lava and tar, among other things. After talking to it for a short while, we discovered that it was a spirit of the island, saying "I am the forest and the volcano." The creature spoke in elder sorcery, using nature, flame, and fae words. It used a spell which devoured mattiu early on. This avatar believed that everything must consume and be consumed, and that no strength lasts forever. When we tried to ask if there was a way we could cooperate with the forest, it told us "I am indifferent," and "There is no utopia here." It told us that while it was the forest and had created the forest, it no longer really controlled it's creatures and that they "had evolved." It also told us that strength was the only thing that mattered, so I asked what the most powerful creature the forest had so we could prove our strength, and it cast "with the elder sorcery of nature, I grow the strongest creature in the forst". The thing it grew was a terrifying creature, and I truly hope very few actually exist in the forest. It was a massive silver tree, with the abilities of an ent, battle cry, and regenerating. It's face had a beak and it had the ability of a cockratrice to kill you with eye contact. We fought hard slowly losing a person here and there, and had to drop it three times before it was finally defeated, at which point only I and (NICKY) were left standing. The avatar of the island then said "I seek not cultivation, but I will look." Afterwards, something killed me, but I can't quite remember what, my memories in the later part of this encounter were somewhat damaged.
After this, we went back into the quarry to do more exploration. We once again talked to the avatar outside the quarry, which wasn't very productive. Inside the quarry, we first went back to where a haunt of a child had burned up and Mattiu attemped to solve it. The place felt uncomfortably hot, as if he fire was still burning. After we failed to help the haunt, we went the direction that we had not fully explored yet, dubbed by Aster as "slime city." We fought some slimes, passed some elementals, and then reached one of the most interesting things left behind by the Hurok that I have seen so far: A lava forge. A deep pit filled with magma with four workstations on the sides, and a platform in the middle of the pit suspended by cables attached to one workstation. Three buckets, attached to cables with linked to the other three workstations were on the side of this platform, presumably to bring up lava. This most have been where the Hurok created their stone tools and weapons, and maybe even their metal items. Unfortunately, the workstations and the buckets were locked and currently unusable, but as soon as we can bypass that I want to try to learn how to craft things with this! After exlporing the lava forge we returned to the city.
The last thing that happened today was I somehow cast "With the elder sorcery of nature, I seek not cultivation, but I will look," Which is the last thing the avatar said to us. It has to be connected to how we will eventually protect ourselves from the forest, but I'm not yet sure how.
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Post by Centuar on May 9, 2019 14:46:25 GMT -8
Tasura's Chroncicles - May
Today started out on a interesting yet worrying note. A foreign ship had been spotted, which had sailed up to Osgolon and was now circling our island. The ship bore a flag with a crescent and three stars, two white stars and a red star. The Urelia natives did not recognize the flag, but said that the stars were usually associated with the WTO. Once we were spotted, the WTO and it's allies would finally be aware of our presence. The ships course had run so that our ship was obscured by the harbor thus far, however, it was on a course aroud Manta Nagareth where our ship would soon be visible. We decided that we would have to deal with it at some point today, and we would do that before doing any missions involving travelling to other islands. I should also note that I had been sick for most of the past month and was not feeling too well in the morning.
The first mission we did ended up stretching into the entire morning, unfortunately. We went to rescue dead workers and guards who had been zombified. We got quite a few back, and found a hole in the ground that went into the tunnel system under the island. We found the majority of the zombies near the quarry. This time, the plants and animals from the forest came in wave after wave until we died, one by one. We went back to complete the mission and retrieve our gear. This time we rescued all the zombies, but as we stayed to look for the gear and magic item we lost, we were attacked and all died, again. We decided to go back one more time, this time travelling through the quarry to get to the items. I decided to rest and see if my sickness would clear up after drinking from one of Milo's bowls that cured diseases. The people who went spent some time doing things in the quarry and were able to retrieve the ring, but ultimately were unable to gather our items and returned to town. That was the entire morning, more or less wasted. At least my sickness cleared up afterwards.
Over lunch, I went to talk to the Black Disciples about retrying my test for further training. They agreed, but the questions were slightly different. The sphinx testing me asked "Will you vow to protect all those in need?" I said I would, but I would not protect those who would turn and harm others after I protected them. The sphinx asked a few more questions to make sure I understood what I was promising. They asked if I would protect those who hated the government I created and wanted to tear it down. I said as long as they did so by changing the minds of the people, and not by force, I would still protect them. They asked if I would protect those who I hated and who hated me. I again said yes. Then, they hade me make an oath under a beam of sunlight in front of the court. My oath: "I will protect those in need, as long as they would not do harm to others, even if they hate me and I hate them.
After lunch, we decided to deal with the ship straightaway since the had been coming closer and closer to seeing the harbor. We took about 20 guards and sailed under Captain Nalsey. We pulled up to their ship, and began negotiations. On their ship, there was one light skinned WTO officer who spoke common, but refered to the language as "Wizard Script." There were about twenty bark-skinned natives who Isla identified as evil forest people who work with the WTO. The rest were about thirty native slaves. We talked for a bit with the WTO officer, who said they were from a nation to the south called "Serenor," we were in their waters, and that they had captured the other group from our expedition who had sailed south. After talking for a bit, it was clear they would not cooperate, so combat began. We were outnumbered 2-1, but my drill sergeant to battle train awaken for everyone helped even out their numbers advantage. In the end, we won, and captured them all. While sailing back to Manta Nagareth, a strange occurence began. Haunts began to appear and gradually become more defined and started to become combative. The haunts were centered on the WTO necromacer. We talked to them and they were very uncooperative, so in the end we had to tow them behind us on a dinghy.
For our last mission of the day, we travelled to one of the eastern spires. The "island" the spire was on was not much of a spire at all, but was instead a submerged sandbar with lots and lots of mangrove trees. In the treeline, there was a network of wooden huts and bridges. We climbed up to them and travelled towards the center of the island, where we found the spire. What follows is a description of the spire, in order of rooms. The first room had a shallow layer of water filled with parasites over some sand. Aster, Kane and I quickly jumped out of the water onto the staircase to avoid getting infected, while Mattiu went a little bit slower being unafraid of any infections which he was resistant to. The next room had two domes made of energy, as concentric circles with a staircase in the middle. We spent a lot of time trying to figure out how to get through the circles. Eventually Mattiu spent some mana into the red veins in the walls which made him uncomfortable. After I spent a mana into the wall, I felt in a fighting mood, ready to attack anything that came at me, a strange emotion to have outside of combat. We finally realized that we had to fight eachother to pass through the domes. Aster, Mattiu, and I went through the first dome leaving Kane behind, then Aster and Mattiu went through the second. The next room had some chalk circles and a black seed, Aster said all they had to do was pick up the seed and then the domes were deactivated letting Kane and I catch up. The final room was a room with sand and lots of fire. As we walked through everything we had burned away, including our clothes. At the end of the room we found all of our "burned" items and spells neatly organized. After passing through we felt very purified of any diseases or other harmful effects.
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Post by Centuar on Jun 10, 2019 12:50:39 GMT -8
Tasura's Chronicles - June
We did it.
On (June 2, 2019 in gameworld dates), we the country of Lain Nur emerged triumphant in a battle against the WTO allied nation of Serenor.
I really am not sure how I want to write this chronicle of events, there is so much to say and I don't know where to start.
I guess it's best if I write in chronological order then, starting the week before the battle.
Two members of the expedition who had sailed south in the Daring returned to Manta Nagareth by polymorphing themselves into birds and flying here. They brought grim news. Serenor, a country to the south of us whose scout ship we had attack last month, had sent a military force to conquer us. I'd be lying if I said the soldier in me wasn't excited at the chance for us to prove ourselves against the WTO. Yet I was also very, very worried about the consequences of defeat. The fate of our nation would be forever decided by this attack.
With this information, we began to prepare for the attack. Pierre seemed to have been replaced by a new person, the man who had been a thorn in my side from the beginning was now going out of his way to be as helpful as possible. Apparently the prospect of naval warfare in which we were the underdogs against an evil empire was what it took to inspire such change in Pierre. Hey, I'm not complaining. We devised a plan for the attack, building fortifications on the docks and training our soldiers with bows. The plan was to harass them as they landed then break off into the forest and use our knowledge of it to our advantage. Additionally, we formalized the citizenship of the freemen into our country, and they elected our sixth council member to represent them. Tadesse Ulmo, a ranger with a hand chopped off from morganti. He spoke only Ocani at first but is quickly pickin up our language to make discussion easier.
Over the month, I had hired a researcher to research in Osgolon as I was going to be too busy on the island to go there. He found some interesting information -- apparently the Hurok did not farm but rather cultivated native food plants and mostly stayed out of the jungle. Additionally, they made pacts with the spirits of the land which I believe is what allowed them to make the wards where plants could not walk. If anyone wants to know more about the research that was done talk to me and I can give you more detail.
The necromancer who aggravated spirits we had captured from the Serenor scout ship proved to be quite difficult. We had to assign a guard to move him around all the time. He refused to bargain with us unless we apologized and surrendered to him, because we were gonna get crushed by Serenor. I sure hope he's turning over in his grave in the aftermath of the battle. Anyways, Elephiri was very unhappy about him, saying we needed to exorcise or kill him due to the effect he had on the spirits. We did exorcise him on the day of the battle, but I'll get to that later.
The day of the battle -
The day started off with us travelling to complete the final spires. The first spire was on "flower island." The island was packed with a large variety of colorful flowers as well as giant bees. We got to the spire which had an archway over the door with honeysuckle growing over it. When we opened the door the honeysuckle began to grow into the spire at a rapid pace. We quickly realized that this spire would be timed -- take too long and we would choke under sheer plant mass. Each room had a puzzle -- it contained flowers with objects in them, and we had to rearrange the flowers and objects a certain way with the clues on a pedastal. All this time the honeysuckle would be filling the room and destroying flowers it grew over. We went through 3 rooms? Maybe 4. The honeysuckle would completely fill and block the previous rooms some time after we completed them. Thankfully when we completed the final puzzle the honeysuckle stopped and rearranged itself into a nice decorative pattern along the walls. The final room of the spire contained some potted plants, a ring in the ground filled with water, and the shattered clay pieces we were so used to seeing were also found, with an intact piece that we took with us.
After this spire we sailed directly to the next spire. The next spire was on a barren rocky island filled with tidepools. We trekked across this island to the spire at an end of the island. The first room of the spire was the only puzzle. There were lots of varied objects, two orbs that glowed with lights, and a large bowl in the ground. By moving around the objects the orbs and bowl would make various colors and sounds. We experimented for a while and made lots of colors and light patterns and some sounds -- almost like music. We couldn't figure out what exactly we were supposed to do however. Then Garth, the dolynx who had come from the southern Daring expedition, had the idea that we should just dance to the lights and music. He started dancing, then me and a few others, and finally we got everyone to dance. And that's how we solved the final spire. By dancing. The rest of the spire was simple -- A bedroom, a kitchen, and a living space. The final room was a large lantern, we realized that this spire must have been a lighthouse and the keepers living space. We found the final clay shard at the top. We now have every shard needed to activate the veil, and we plan to do so at the beginning of next month. We wanted to do it today but Aster was very busy readying the soldiers and didn't have time to get us the clay shards she was keeping.
After completing this, the final spire, we broke for lunch.
After lunch we went to talk to the sphinxes about them being our scales. We met at court and talked with Rashatset, Ophecia, and Elephiri while the other sphinxes looked on. I told them that we were willing to have them be our scales and explained the way we would integrate them into our government. Ophecia stepped into the center area that the light shone on and asked some of us to enter. She asked us if we wanted them to be our scales. I said "Will you be our scales." She said yes. Then she asked "Will you be the sword and shield." I said yes. It was a lot more dramatic than it sounds in my writing. Afterwords we hung around a bit to ask various questions to the sphinxes. I had the feeling Ophecia wasn't paying much attention earlier when I explained how we would integrate them into our government as the scales. I asked her if we could figure out the logistics of that. She said that that was our job, people could come to them to settle disuputes but they weren't exactly interested in having our agreement being done in a way that fit our current governmental framework because it was "ancient law" or something like that. Well, now I have to rewrite large swaths of our constitution and get it passed. I don't think anyone will object however. I also suggested to Ophecia that we have some of our people do partner activities with them to better understand eachothers cultures. She agreed. She said that we could pick and activity and they would also pick an activity. For their activity they wanted us to do some kind of hunt. Our activity is yet to be decided.
Next we decided we would go exorcise the necromancer. He continued to be smug and condescending as we exorcised him. The spirits aggravted by him were annoying but we could keep them at bay with knockback. Unfortunately one of them interrupted our exorcism as we neared completion so we had to restart. Before we restarted Mattiu death rayed him, presumably because Elephiris murderous intent towards the necromancer had rubbed off on him. I dislike the idea of an extrajudicial killing but as far as people go he was the kind that deserved it. As Elephiri put it, "I have no sympathy for those who enslave the living and the dead." The second exorcism was completed, and a cloud of black energy was released from him as his body crumpled. He passed on from this exorcism, but I think he shoulders the blame for this. After all, he brought it on himself by casting whatever awful spell he did.
After dealing with the necromancer we split into two missions. One group went to talk to the deepsingers about helping us defend the island, they were successful. My group polymorphed into birds to scout out the attacking ships. Unfortunately the ships were defended by polymorphed birds of their own, and we were attacked attempting to gain more info. Miranda and Kane died and wisped, I made it away. We found out that there were three ships, two regular ships with two ballista each and one battleship with three. The battleship also had a strange type of drake native to the area.
Next we split into two groups again. One group went to capture plants and animals to use against the invaders. My group discussed finalizing the battle plans. We decided to have a force of 70 sail around the island on a boat and ambush the boats from behind as the soldiers came to the shore, with the rest using guerilla warfare on the island. The deepsingers aided us by sea and the sphinxes by land.
Then came the battle... The naval ambush had good and bad news. The bad news was that they were defeated in combat and taken prisoner. The good news is that they did serious damage to two of the boats, the battleship and another ship. That was very useful later. On land we fight them in the cover of trees and darkness. The jungle was lethal to both sides but we understood its danger better. My group fought with callister and a sphinx. We fought against high level troops, most between levels 13-20 or so. After the skirmishes began to die down we emerged victorious. As the invading force attempted to retreat to their boats, they found them to be sinking. We took control and captured them.
I guess there wasn't much to write about the battle, I could elaborate on the combat I suppose but I'd prefer to focus on the big picture.
Today was a really good day. I'm excited for our future.
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